AbstractThis talk explores the role of computer graphics and related technologies (such as Virtual Reality and Augmented Reality) in supporting some of the latest products to be used in hospitals: from education and training; procedure rehearsal; surgical guidance; and rehabilitation applications. An overview of some of these areas will be given, illustrated by projects that I have been involved in during the last 20 years. Much has changed since the time when a Silicon Graphics workstation was needed for any real time graphics, to the present day where affordable devices such as the HTC/VIVE and Microsoft Hololens offer new and exciting possibilities. I will highlight the most active research areas where good opportunities exist to gain project funding for research or commercialisation of ideas.
About this LectureNumber of Slides: 40
Duration: 50 minutes
Languages Available: English
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