Reinventing movies: how do we tell stories in VR?

Speaker:  Diego Gutierrez – Zaragoza, Spain
Topic(s):  Graphics and Computer-Aided Design

Abstract

Traditional cinematography has relied for over a century on a well-established set of editing rules, called continuity editing, to create a sense of situational continuity. Despite massive changes in visual content across cuts, viewers in general experience no trouble perceiving the discontinuous flow of information as a coherent set of events. However, Virtual Reality (VR) movies are intrinsically different from traditional movies in that the viewer controls the camera orientation at all times. As a consequence, common editing techniques that rely on camera orientations, zooms, etc., cannot be used. In this paper we investigate key relevant questions to understand how well traditional movie editing carries over to VR, such as: Does the perception of continuity hold across edit boundaries? Under which conditions? Does viewers’ observational behavior change after the cuts? In this talk, I will present some recent cognition studies and the event segmentation theory, which states that our brains segment continuous actions into a series of discrete, meaningful events. I will then explain our research to assess whether the predictions of such theory can be applied to VR. From this analysis I will present a series of relevant findings; for instance, our data suggests that predictions from the cognitive event segmentation theory are useful guides for VR editing; that different types of edits are equally well understood in terms of continuity; and that spatial misalignments between regions of interest at the edit boundaries favor a more exploratory behavior even after viewers have fixated
on a new region of interest. 

About this Lecture

Number of Slides:  130
Duration:  60 minutes
Languages Available:  English
Last Updated: 

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