Perception-Based Techniques for Graphics and VRSpeaker: George Drettakis – Sophia-Antipolis, France
Topic(s): Graphics and Computer-Aided Design
AbstractHuman perception is a key element for Computer Graphics and Virtual Reality: using solid perceptual principles is indispensable for a truly realistic interactive and immersive experience. In principle, perception should also help improve performance for Computer Graphics. We present some general principles of how to perform high-quality perception-based research for Computer Graphics and Virtual Reality, and illustrate these principles with a few case studies, including audio-visual material perception, perceptual masking for audio and graphics and perceptual principles for image-based rendering. We close with some recent work on perception for Head-Mounted Displays in VR, and in particular comfort due to the vergence-accomodation conflict.
About this LectureNumber of Slides: 50
Duration: 100 minutes
Languages Available: English, French, Greek
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