Perception-Based Techniques for Graphics and VR

Speaker:  George Drettakis – Sophia-Antipolis, France
Topic(s):  Graphics and Computer-Aided Design

Abstract

Human perception is a key element for Computer Graphics and Virtual Reality: using solid perceptual principles is indispensable for a truly realistic interactive and immersive experience. In principle, perception should also help improve performance for Computer Graphics. We present some general principles of how to perform high-quality perception-based research for Computer Graphics and Virtual Reality, and illustrate these principles with a few case studies, including audio-visual material perception, perceptual masking for audio and graphics and perceptual principles for image-based rendering. We close with some recent work on perception for Head-Mounted Displays in VR, and in particular comfort due to the vergence-accomodation conflict.

About this Lecture

Number of Slides:  50
Duration:  100 minutes
Languages Available:  English, French, Greek
Last Updated: 

Request this Lecture

To request this particular lecture, please complete this online form.

Request a Tour

To request a tour with this speaker, please complete this online form.

All requests will be sent to ACM headquarters for review.