Geometry Processing on Different Levels of Abstraction

Speaker:  Leif Kobbelt – Aachen, Germany
Topic(s):  Graphics and Computer-Aided Design


Geometry Processing is the reasearch field that deals with the algorithmic generation and optimization of 3D models. It is based on a broad portfolio of methods ranging from discrete differential geometry and mixed-integer optimization to (real-time) simulation and machine learning.

Geometry Processing serves as an enabler for a larger number of diverse applications in areas such as CAD/CAM, architecture, engineering, as well as medicine and entertainement. Depending on the specific requirements in a given application, suitable geometric representations and operations need to be provided allowing for the highly efficient and robust processing of massively complex geometric shapes.

In my talk I will dicuss a number of geometric model representations with different levels of abstraction where on the lowest level, geometric models can be as elementary as unstructured point clouds (raw coordinates) while on the highest level of abstraction, geometric models may be described by (procedural) rules how to construct an object from meaningful basic shape primitives. To generate these models and to effectively control their shape on the different levels of abstraction, model-based as well as data-driven approaches are employed.

About this Lecture

Number of Slides:  50
Duration:  45 minutes
Languages Available:  English, German
Last Updated: 

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