Abstract

Gender inclusiveness in the software workforce is receiving a lot of attention these days, but it overlooks a potentially critical factor—the software itself. Research into how individual differences cluster by gender shows that males and females tend to work differently with software that aims to help people solve problems (e.g., tools for debugging, for end-user programming, for game-based learning, and for visualizing information). However, many features of problem-solving software are (inadvertently) designed around the way males tend to problem-solve. In this talk, I’ll explain 5 facets of gender inclusiveness in software and how they tie to a large body of foundational work from computer science, psychology, education, communications, and women’s studies. I’ll also present emerging work on our GenderMag method, an inspection method that encapsulates these 5 facets into practitioner-ready form.  Emerging empirical results suggest that GenderMag is remarkably effective at enabling software practitioners to pinpoint gender inclusiveness issues in their own software.   

About this Lecture

Number of Slides:  45
Duration:  60 minutes
Languages Available:  English
Last Updated: 

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