Designing for Somaesthetics

Speaker:  Kristina Höök – Stockholm, Sweden
Topic(s):  Architecture, Embedded Systems and Electronics, Robotics

Abstract

In designing for bodily experiences, there has been a lack of theories that can provide the underpinnings we need to understand and deepen our design thinking. Despite all the work we have seen on designing for embodiment, the actual corporeal, pulsating, live, felt body has been notably absent from both theory and practical work. At the same time, digital products have become an integral part of the fabric of everyday life, the pleasures (and pains) they give, their contribution to our social identity, or their general aesthetics are now core features of their design. We see more and more attempts to design explicitly for bodily experiences with digital technology, but it is a notably challenging design task.  With the advent of new technologies, such as biosensors worn on your body, interactive clothes, or wearable computers such as mobiles equipped with accelerometers, a whole space of possibilities for gesture-based, physical and body-based interaction is opened. How can we do a better job in interaction design involving our bodies? I will discuss how Shusterman’s theories of somaesthetics might provide some inspiration.

About this Lecture

Number of Slides:  45
Duration:  60 minutes
Languages Available:  English, Swedish
Last Updated: 

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