How to support user experience in the design and development cycle: Examples from TV and gamesSpeaker: Regina Bernhaupt – France
Topic(s): Human Computer Interaction
User Experience (UX) is becoming an important software quality for all types of applications. In the entertainment industry, for example for TV applications and games, the entertainment experience is sometimes more important than other software qualities like robustness, usability or reliability.
This lecture presents briefly user experience and its dimensions or key concepts based on a literature review from human computer interaction and games. It then introduces a (standard) iterative user-centered design and development cycle and contrasts it with an approach for games development. Based on these two processes a UX-oriented design and development process is proposed, describing important methods and approaches for each of the phases. The lecture concludes with a real live case study, showing the development of the "Bubble User Interface", a TV User Interface application (for 2D and 3D) combined with a new type of interaction technique.
About this LectureNumber of Slides: 50
Duration: 90 minutes
Languages Available: English, German
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