Virtual Reality, Real Effects: Training and Changing People through Virtual ExperiencesSpeaker: Luca Chittaro – Udine, Italy
Topic(s): Graphics and Computer-Aided Design
AbstractThanks to the availability of new consumer hardware for virtual reality (VR), applications of immersive VR are accessible to an increasing number of users, and can also appeal to the general public, especially if they include gaming elements. In addition to entertainment, new VR hardware and software could be exploited to provide the user with experiences aimed at changing his/her attitudes and behaviors in the real-world. For example, people can use VR experiences to prepare themselves to face risky and/or stressful situations that can range from uncomfortable social interactions to life-threatening emergency situations. However, to claim that such VR experiences are practically relevant, one has to show that users respond to them in the way intended by the designer, and that such effects transfer from the virtual experience to the real-world. This talk will focus on different measurable aspects that include how the virtual experience is perceived by the user and the emotions it evokes, short-term and long-term memory retention, knowledge and training transfer, changes in important psychological variables such as individual self-efficacy and locus of control. The presented concepts and methods will be illustrated also with practical case studies of VR applications I have contributed to design, evaluate, and deploy.
About this LectureNumber of Slides: 60
Duration: 60 minutes
Languages Available: English
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