Brian A. Barsky is Professor of Computer Science and Vision Science, and Affiliate Professor of Optometry, at the University of California, Berkeley. He is an Affiliate Member of the Graduate Group in Bioengineering , an interdisciplinary and inter-campus program, between UC Berkeley and UC San Francisco.
He was a Visiting Professor at Yale-NUS College in Singapore, at the Brno University of Technology in the Czech Republic, at the Lappeenranta University of Technology in Finland, at l'Université des Sciences et Technologies de Lille (USTL), at the Hong Kong University of Science and Technology, at the University of Otago in Dunedin, New Zealand, at l'Institut de Recherche en Informatique de Nantes and l'Ecole Centrale de Nantes, at the University of Toronto, at the National University of Singapore in Singapore, and at l'Ecole Nationale Supérieure des Télécommunications in Paris, and he was a visiting researcher with the Computer Aided Design and Manufacturing Group at the Sentralinsitutt for Industriell Forskning (Central Institute for Industrial Research) in Oslo.
He holds a D.C.S. and a B.Sc. from McGill University, an M.S. from Cornell University, and a Ph.D. from the University of Utah in Salt Lake City.
He is a Fellow of the American Academy of Optometry (F.A.A.O.), a UC Berkeley Presidential Chair Fellow, and a Minner Fellow in Engineering Ethics and Social Responsibility.
He is a co-author of the book An Introduction to Splines for Use in Computer Graphics and Geometric Modeling, co-editor of the book Making Them Move: Mechanics, Control, and Animation of Articulated Figures, and author of the book Computer Graphics and Geometric Modeling Using Beta-splines. He has published 160 technical articles and has been a speaker at many international conferences.
Dr. Barsky was a recipient of an IBM Faculty Development Award and a National Science Foundation Presidential Young Investigator Award. He is the Editor of the Synthesis Lectures on Computer Graphics and Animation of the Synthesis Digital Library of Engineering and Computer Science, published by Morgan & Claypool Publishers. Previously, he was a Series Editor for Morgan Kaufmann Publishers, Inc., Course Technology, and Chapman & Hall/CRC. He is the former area editor for the journal Graphical Models.
He was the Technical Program Committee Chair for the ACM SIGGRAPH '85 conference.
His research interests include computational aesthetics, computational photography, methods for the design and fabrication of contact lenses, computer methods for optometry and ophthalmology, image synthesis, spline curve/surface representations, computer aided geometric design and modeling, CAD/CAM/CIM, interactive and realistic three-dimensional computer graphics, visualization in scientific computing, computer aided cornea modeling and visualization, videokeratography techniques, corneal topographic mapping, medical imaging, virtual environments for surgical simulation, and display technology.
He developed Vision-Realistic Rendering using three-dimensional rendering techniques for the computer generation of synthetic images to simulate the vision of specific individuals based on measuring the wavefront aberrations of their eyes. This led to developing a “vision-correcting display” to enable specific viewer to see it in sharp focus directly without using any corrective eyewear such as eyeglasses or contact lenses. This was selected by Scientific American as one of 2014's ten "World Changing Ideas.”
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Computational Optometry: Optometry and Vision Science Meets Computer Graphics and Geometric Modeling
We define computational optometry as multidisciplinary research integrating optometry and vision science with computer graphics and geometric modeling. This endeavor began with research on a cornea...
Computer Aided Geometric Design and Modeling for Curve and Surface Representations
Computer aided geometric design and modeling is concerned with the mathematical techniques for the representation of curves and surfaces in the computer for image display and object fabrication. ...
Innovative Approaches to Teaching Animation
This presentation will discuss two innovative courses on animation. First, "The Art of Animation" explores the artistic, aesthetic, and cinematographic underpinnings of animation and...
Simulating Human Vision and Vision Correcting Displays
Research on simulating human vision and on vision correcting displays that compensate for the optical aberrations in the viewer's eyes will be discussed. The simulation is not an abstract...
- The BLUR Project at Berkeley: Algorithms for Computer Generated Imagery, Computational Photography, and Aiding Human VisionThe multidisciplinary BLUR project at UC Berkeley combines computer graphics with optics, optometry, and photography. This research investigates mathematical models to describe the shape of the...
- Vision Realistic RenderingPresent Vision-realistic rendering (VRR) is the computer generation of synthetic images to simulate a subject's vision, by incorporating the characteristics of a particular individual’s...
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- The BLUR Project at Berkeley: Algorithms for Computer Generated Imagery, Computational Photography, and Aiding Human Vision