Regina Bernhaupt is associated researcher at IRIT, France and acts as director of user experience research at ruwido. Main goal of her research work is to understand the eco-system of (TV) entertainment and games and how to design and develop new forms of interaction enabling an enhanced overall user experience. Her work focuses on how to evaluate usability and user experience in various contexts especially for entertainment oriented products and services. She has recently edited a book on Game User Experience Evaluation and is author of several international publications.
Regina is currently acting as member of the SIGCHI Executive Committee as VP for Membership and Communication. She has been active member of the Conference Management Committee of SIGCHI. In her role as Chair of the Games and Entertainment Community she helped establish the CHI Play conference and as chair for CHI Courses she implemented a three years experiment to improve coverage of topics for CHI courses offered at the conference and for SIGCHI sponsored conferences.
In her spare time Regina loves to take care of her citron and orange trees in her garden in the south of France.
To request a single lecture/event, click on the desired lecture and complete the Request Lecture Form.
How to support user experience in the design and development cycle: Examples from TV and games
User Experience (UX) is becoming an important software quality for all types of applications. In the entertainment industry, for example for TV applications and games, the entertainment...
- Understanding User Experience: Key Concepts and DimensionsTaking into account user experience (UX) for the design and development of interactive systems is becoming more and more important. While the scientific community provides a variety of...
To request a tour with this speaker, please complete this online form.
If you are not requesting a tour, click on the desired lecture and complete the Request this Lecture form.
All requests will be sent to ACM headquarters for review.
- Understanding User Experience: Key Concepts and Dimensions