Professor Marie-Paule CaniBased in Paris Saclay, France
Marie-Paule Cani is a Professor of Computer Science at Ecole Polytechnique (Paris Saclay, France), on leave from Grenoble-INP & Inria from May 2017. Her research interests cover both Shape Modelling and Computer Animation. She contributed over the years to a number of high level models for shapes and motion such as implicit surfaces, multi-resolution physically-based animation methods and hybrid representations for real-time natural scenes. Following a long lasting interest for virtual sculpture, she has been recently searching for more expressive ways to create 3D content such as combining sketch-based interfaces with procedural models either based on prior knowledge or learning. She received the Eurographics outstanding technical contributions award in 2011 and a Silver medal from CNRS in 2012. She was awarded the ERC advanced EXPRESSIVE (2012-2017) and elected at the Academia Europaea in 2013.
Marie-Paule Cani was the Technical Paper Chair of SIGGRAPH 2017. Before that, she served in the program committees of all major conferences in Computer Graphics and was program chair a number of times. She served in the steering committees of SCA, SBIM and SMI, and in the Editorial Boards of ACM Transactions of Graphics (TOG), Computer Graphics Forum, IEEE TVCG and Graphical Models. She is now associate editor of Computer & Graphics. She has been Director at Large in the EC of ACM SIGGRAPH from 2007 to 2011, and she represented Computer Graphics in the ACM Publication Board from 2011 to 2014. In France, she belongs to the executive board of the GDR IG-RV (Informatique Géométrique et Graphique, Réalité Virtuelle et Visualisation) and to the CA of the French chapter of Eurographics. After serving as Vice President since 2013, she has been the President of Eurographics since 2017.
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Creative AI: Combining knowledge, learning and control towards the expressive creation of 3D contents
While the use of digital models and simulation has already spread in many disciplines, recent advances in Computer Graphics open the way to a much lighter ways of creating 3D contents. In...
Expressive modelling of complex, natural scenes
While they made design for fabrication more generally accessible, the conceptual tools used in expressive 3D modelling - eg. sketching, sculpting and geometry transfer interfaces) are also...
- Space-time sketching and sculpting: towards seamless creation of animated contentsAlthough initially designed for static 3D shapes, the conceptual tools used in expressive modelling - namely sketching, sculpting and transfer metaphors, are extremely promising for creating...
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- Space-time sketching and sculpting: towards seamless creation of animated contents