George Drettakis is a Senior Researcher at Inria, Sophia-Antipolis, France (http://www-sop.inria.fr/members/George.Drettakis/), the French National Institute for Computer Science and Applied Math. He graduated from the Dept. of Computer Science in Crete, Greece, and obtained an M.Sc. and a Ph.D., (1994) at the Dept. of Computer Science (Dynamic Graphics Project) at the University of Toronto, Canada, under the supervision of E. Fiume.
He was an ERCIM postdoctoral fellow in Grenoble, Barcelona and Bonn (1994-1995). He obtained a permament Inria researcher position in the iMAGIS group in Grenoble in 1995, and the degree of "Habilitation" at the University of Grenoble (1999). In 2000 he founded the REVES research group at INRIA Sophia-Antipolis, which he headed from 2002 until Dec. 2015. Since July 2016 he heads the follow-up group GRAPHDECO (http://team.inria.fr/graphdeco), as a Senior Researcher. He received the Eurographics (EG) Outstanding Technical Contributions award in 2007 and is an EG fellow. He was associate editor and co-editor in chief of IEEE Transactions on Computer Graphics and Visualization (2011-2015) and leads the EG working group on Rendering that has the overall responsibility for the EG Symposium on Rendering. He served as co-chair of the EG Workshop on Rendering (1998) and the EG Conference International Program Committee (2002 & 2008).
He research interests have focused on several different topics in computer graphics, with an emphasis on rendering. He initially concentrated on lighting and shadow computation and subsequently worked on 3D audio, perceptually-driven algorithms, virtual reality and 3D interaction. In recent years he has worked on image-based rendering and relighting, textures, weathering and perception for graphics. He has applied his research in diverse areas such as cultural heritage and urban planning.
He has published extensively in all the top conferences and journals of the field, such as ACM SIGGRAPH and SIGGRAPH Asia, Eurographics, Eurographics Symposium on Rendering, ACM Transactions on Graphics, Computer Graphics Forum and IEEE Transactions on Computer Graphics and Visualization.
He has been principal investigator or coordinator for numerous European Union projects on graphics and VR for cultural heritage and urban design, crossmodal audio-visual rendering and on image-based rendering for games. He has also participated in several French National Research Agency (ANR) funded projects.
In terms of ACM service, he has served many times on the ACM SIGGRAPH and SIGGRAPH Asia Technical Papers committee, and was Technical Papers Chair of SIGGRAPH Asia 2010. He is currently an associate editor for ACM Transactions on Graphics, and has served on several ACM SIGGRAPH committees such as the search committee for the ACM Transactions on Graphics Editor-in-Chief, or the ACM SIGGRAPH conference technical papers advisory board.
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Is Simulation (still) the Future of Rendering, or will it be Capture and Learning?
In this talk we will examine recent evolutions in traditional, simulation-based rendering, and those in capture and learning based solutions. Based on several concrete examples, we will discuss...
Perception-Based Techniques for Graphics and VR
Human perception is a key element for Computer Graphics and Virtual Reality: using solid perceptual principles is indispensable for a truly realistic interactive and immersive experience. In...
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