James F. O’Brien is a Professor of Computer Science at the University of California, Berkeley. His primary area of interest is computer animation, with an emphasis on generating realistic motion using physically based simulation and motion capture techniques. He has authored numerous papers on these topics. In addition to his research pursuits, Prof. O'Brien has worked with film and game companies on integrating advanced simulation physics into games and special effects. His methods for destruction modeling have been used in over 80 feature films and AAA game titles. In 2015 the Academy of Motion Picture Arts and Sciences recognized his work in destruction modeling with an Award for Technical Achievement. He received his doctorate from the Georgia Institute of Technology in 2000, the same year he joined the faculty at U.C. Berkeley. Professor O'Brien is a Sloan Fellow and ACM Distinguished Scientist, has been selected as one of Technology Review's TR-100, and has been awarded research grants from the Okawa and Hellman Foundations. He is currently serving as ACM SIGGRAPH Director at Large.
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Adaptive Simulation with Triangle Meshes
This talk will discuss the development of high-fidelity finite element simulation methods based on adaptive mesh refinement. These methods dynamically refine and coarsen meshes so that they automatically...
Image and Video Forensics through Content Analysis
Advances in computational photography, computer vision, and computer graphics allow for the creation of visually compelling photographic forgeries. Forged images have appeared in tabloid magazines,...
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