Jean Vanderdonckt is Full Professor of Computer Science at Université catholique de Louvain (UCL, Belgium) where he is President of Louvain School of Management Research Institute (ILSM) and Head of the Louvain Interaction Laboratory (LiLab) since its creation in 1998. He holds a master and an aggregation in mathematics, a master in computer science and a PhD in Sciences from University of Namur. He has been Visiting Associate Professor at Stanford University (2000), invited professor at Univ. of Fortaleza (2001), and permanent invited prof. at Polytechnic Univ. of Valencia. He has over 25 years of experience in research and development. Being ACM member since 1987, he is currently ACM and IEEE Senior Member, and member of ACM SIGCHI. He received several awards (e.g., the IBM Belgium Award in Computer Science in 1998, the ACM Service Award for Contributions to ACM in 2004, 2006, and 2010, the Brian Shackel Award in HCI in 2007, the ITEA Research Excellence Award in 2013) and fellowships (e.g., Fulbright-Hayes fellowship in 2000, NATO Advanced Fellowship in 2001). In 2000, he co-created and led BelCHI, the Belgian chapter of ACM SIGCHI (Special Interest Group on Computer-Human Interaction). He is the current tenure holder of the IBM-UCL Chair in Strategic Management of Information Systems. He is currently co-editor-in-chief of Springer HCI Series.
His work belongs to the discipline of Human-Computer Interaction (HCI) and relies on a formal model-based approach of user interfaces of an interactive system in order to guarantee its usability with respect to the end user in her context of use. It is intended to develop this interface according to a model-based, step-wise approach supported by a user interface description language. In addition to knowledge coming from software engineering, this work relies on and integrate explicitly knowledge from other disciplines such as: cognitive psychology, neurophysiology, and usability engineering. Jean has over 200 publications in international, peer-reviewed journals and conference proceedings. He participated in several European projects, such as: FP4 Syrecos, FP5 Cameleon, FP6 Similar, FP7 Human, FP7 Selfman, FP7 Serenoa, and ITEA2 UsiXML (User Interface eXtensible Markup Language), involving 22 partners from 7 European countries. He researched with organizations like CAST, Brookhaven Nat. Lab., OASIS, and NIST in the US and with international standardization bodies (e.g., ISO, OMG, W3C, the COPRAS European initiative).
He gave the keynote address of the following conferences: Armenia’2013, IEEE RCIS’2012, SUI’2011, Interaccion’2010, ACM RoCHI’2008, Ergo-IA’2006, CAiSE’2005, UA’2004, IHC’2002, NIPO’2002, Tamodia’2002, and CAGUI’1993.
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Animated Transitions in User Interface Design.
Animated transitions are widely used in many different domains of human activity, ranging from cartoons and movies to computer science for powerfully conveying a message more effectively and efficiently...
Context-aware adaptation of user interfaces.
Efficient adaptation aims at ensuring that a user interface is adapted to a user’s task according to the context of use, since the end user is carrying out a task with one or several computing...
Distributed User Interfaces.
Distributed User Interfaces (DUIs) are user interfaces whose elements are distributed in time and space in order to support one or many users to carry out one or many tasks on one or many domains in...
Heuristic evaluation of user interfaces.
Heuristic evaluation is a usability inspection method that consists of submitting any user interface of an interactive system to a set of recognized principles, called heuristics. These heuristics could...
Model-based and Model-driven engineering of user interfaces: The UsiXML experience.
In order to be relieved from empirical and opportunistic development of user interfaces and to promote a genuine and rigorous approach throughout the development life cycle, model-driven...
- Multimodal web user interfaces.Web applications are not limited to graphical interaction, they are now open to vocal, tactile, gestural, and multimodal interaction. This lecture provides an overview of these interaction modalities...
- Pen-based gestures and sketching.Incorporating pen-based gestures in a graphical user interface induces several questions: which gesture should represent which command? What is the most appropriate gesture set when all gestures should...
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- Multimodal web user interfaces.