Hao (Richard) Zhang is a full professor in the School of Computing Science at Simon Fraser University (SFU), Canada, where he directs the graphics (GrUVi) lab. He obtained his Ph.D. from the University of Toronto, MMath and BMath degrees from the University of Waterloo, all in computer science. Richard's research is in computer graphics with a focus on geometry modeling, shape analysis, 3D content creation, and computational design and fabrication. He has published more than 100 papers on these topics. He received an NSERC DAS (Discovery Accelerator Supplement) Award in 2014, the Best Paper Award from SGP 2008, a Faculty of Applied Sciences (FAS) Research Excellence Award at SFU in 2014, a National Science Foundation of China (NSFC) Overseas, Hongkong, and Macau Scholar Collaborative Research Award in 2015, and is an IEEE Senior Member. For his university service, he recently won the SFU Dean of Graduate Studies Awards for Excellence in Leadership in 2016.
He is an editor-in-chief of Computer Graphics Forum and an associate editor of several other journals. He has served on the program committees of all major computer graphics conferences including ACM SIGGRAPH (+Asia), Eurographics, ACM/Eurographics Symposium on Geometry Processing (SGP), among others, and is ACM SIGGRAPH Asia 2014 course chair and a paper co-chair for SGP 2013 and Graphics Interface 2015.
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Shape compaction for design and fabrication
Compact shape *representations*, e.g., compression, is a well-studied problem. We are interested in compaction at the shape *configuration* level. The term shape configuration refers to...
- Why is Computer Graphics Hard?Computer graphics is traditionally defined as a field which covers all aspects of computer-assisted image synthesis. Is computer graphics hard? An introductory class to graphics mainly teaches...
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- Why is Computer Graphics Hard?