Following your passion: Graphics, Game Theory and Genealogy

Speaker:  Dan Garcia – Millbrae, CA, United States
Topic(s):  Artificial Intelligence, Machine Learning, Computer Vision, Natural language processing

Abstract

This talk highlights the work of two "Research, Art, and Development" (RAD) student groups founded by Professor Dan Garcia in 2001, that have been active for almost twenty years. The UC Berkeley Undergraduate Graphics Group (UCBUGG) is a student-led group in which facilitators introduce the art of creating a 3D-animated short film. By offering both a basic and advanced curriculum, this course guides students of all skill levels through the production pipeline, using Autodesk Maya, Pixar's Renderman, various Adobe software, and rendering through Conductor. The UC Berkeley GamesCrafters research and development group explores the fertile area of combinatorial and computational game theory. While most students implement new games, others modifiy the core architecture, write game-specific optimal hash functions, or add databases to increase the program's speed and efficiency. Designing intuitive and aesthetic graphical user interfaces has also been a popular project. Our collective future research direction is principally "hunting big game" -- implementing, solving and analyzing large games whose perfect strategy is yet unknown. The talk will conclude with the story of a very rewarding personal genealogical exploration.

About this Lecture

Number of Slides:  24
Duration:  60 minutes
Languages Available:  English
Last Updated: 

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