Bio:
Zhihan Lyu is an IEEE Senior Member, British Computer Society Fellow, ACM Distinguished Speaker, Career-long Scientific Influence Rankings of Stanford's Top 2% Scientists, Clarivate Highly Cited Researcher. He is an Associate Professor at Uppsala University in Virtual Reality, Digital Twins and Metaverse major in Mathematics and Computer Applied Technology. His research application fields widely range from everyday life to traditional research fields (i.e. Geography and Transportation, Biology and Chemistry, Medicine and Rehabilitation, Industry and Entertainment). He has contributed 300 papers including more than 100 papers on IEEE/ACM Transactions. He has more than 40 ESI highly cited papers and 20 ESI hot papers. He has four granted patents. He is Editor-in-Chief of Internet of Things and Cyber-Physical Systems(KeAi), an Associate Editor of IEEE Consumer Electronics Magazine, IEEE TITS, IEEE TNSM, IEEE TCSS, IEEE TNSE, ACM TOMM. He is General Chair, Co-Chair or TPC of 50 conferences including Area Chair of ACM MM 2021-2023, Workshop Chair of ACM MM 2023, Online Experience Chair of IEEE VR 2023, Sponsorship Chair of MobileHCI 2023, Program Committee member of ACM IUI 2015-2023. He has reviewed 400 papers. He has received more than 20 awards from China, Europe, IEEE. He has supervised the students to get more than 20 awards. He has won 8 Best Paper awards. He has given 80 invited talks for universities and companies. He has given 23 keynote talks for International conferences. His research has been featured by popular news media outlets, including AAAS, SCIENMAG, APNEWS, Fox News, ABC News, CBS News. Before joining Uppsala University, he had research experience at French National Centre for Scientific Research(CNRS)-UPR9080 at Paris in France, at Umea University at Umea in Sweden, at Virtual Environments and Computer Graphics(VECG) group at University College London(UCL) at London in UK, at Event Lab at University of Barcelona at Barcelona in Spain.
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Towards Virtual Reality
Virtual reality technology is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulation environment that immerses users into the...
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