Delivering Interactive 3D with Everyone
Speaker: Kenny Mitchell – Burbank, CA, United StatesTopic(s): Human Computer Interaction , Graphics and Computer-Aided Design
Abstract
This talk explores strategies and technologies for bringing cutting-edge 3D experiences to the masses. We'll delve into projects that span the spectrum of interactive media, from immersive virtual worlds based on beloved franchises like Harry Potter and Roblox to generative digital twins constructed using real-world LiDAR data. The talk presents the development of rich 3D interactive games from their roots and the techniques required to distribute these experiences to the masses and draws a link between these efforts and the way we interact with computers overall from operating systems and converstations with AI avatars. Techniques for real-time rendering, animation and simulation including creating believable digital actors, theme park attractions, and massive, user-generated worlds. The role of new forms of immersive communication such as Intermediated Reality (IR), where new emotional AI personalities are being developed by Edinburgh Napier University and 3Finery Ltd. Finally, the talk will address the challenge of capturing the essence of 3D presence in online activities like dance. Here, we'll examine the CAROUSEL #101017779 project, a European initiative focused on developing an open-source system called DanceGraph to analyze and enhance online dance experiences.About this Lecture
Number of Slides: 60Duration: 40 minutes
Languages Available: English
Last Updated:
Request this Lecture
To request this particular lecture, please complete this online form.
Request a Tour
To request a tour with this speaker, please complete this online form.
All requests will be sent to ACM headquarters for review.