Human Computer Interaction
Computer Human Interaction is an interdisciplinary field drawing on the expertise of computer scientists, software engineers, psychologists, interaction designers, graphic designers, sociologists, and anthropologists to design useful and useable technology. See ACM's Special Interest Group on Computer Human Interaction, SIGCHI.
Available Speakers and their Lectures on this Topic
Ann Blandford – London, United Kingdom
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An introduction to Human Factors for Health Technologies
This session introduces approaches to designing interactive healthcare technologies that are fit for purpose: that maximise efficiency, effectiveness and satisfaction for staff, and give...
- Data, Artificial Intelligence and Interaction: Explorations in Healthcare
With the growing availability of data, many recent developments in health technologies have centred on Artificial Intelligence (AI) and machine learning over large datasets. However, healthcare is...- Designing for system utility and conceptual fit
People using computer systems have to work with the concepts implemented by system developers. If there is a poor fit between system concepts and the way users think about the domain...- DiCoT: understanding complex socio-technical systems in terms of Distributed Cognition
Distributed Cognition (DCog) is a widely used approach to reasoning about group working and the design of artefacts within work systems. It has been applied particularly in safety-critical...- Interacting with Information
Most studies of information seeking put the seeking activity at the center. In this talk, I present an alternative perspective: that of the person, who may be actively...
- Semi-Structured Qualitative Studies in HCI
HCI addresses problems of interaction design: delivering novel designs, evaluating existing designs, and understanding user needs for future designs. Qualitative methods have an essential...- Working at the interface between HCI and Health: tales of challenges and triumphs Abstract
Novel technologies, including Artificial Intelligence, Virtual Reality, telemedicine, robotics, wearables and more, offer huge promises in healthcare for use by clinicians, patients...Stephen Brewster – Glasgow, United Kingdom
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Designing new user interfaces for cars
In-car interactions are undergoing major changes as traditional physical buttons, dials and switchgear are replaced by touchscreens and touch-sensing surfaces. Drivers...
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Haptics and Human-Computer Interaction
Haptics and the use of touch can provide rich new ways for people to interact and experience devices. I have been working in the area of haptics for a long time and am often frustrated by...
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Multimodal human-computer interfaces
This talk introduces the topic of multimodal interaction, what it is and discusses some of the most important work in the area, with a focus on haptics, audio and smell based interfaces. Each...
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Multimodal mobile interaction - making the most of our users' capabilities
Mobile user interfaces are heavily based on small screens and keyboards. These can be hard to operate when on the move which limits the applications and services we can use. This talk will look at...
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Ultrasound haptics and levitation: the future of human-computer interaction
Ultrasound provides some brand new opportunities for interaction in user interfaces. In this talk, I will describe this new modality and what it offers to HCI. By using standard loudspeakers, we...
Duncan P Brumby – London, United Kingdom
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Drowning in Email? Practical Tips from Research on How to Better Manage Your Inbox.
We are all utterly overwhelmed by the volume of email that we receive every single day. I will talk about our research on how people manage digital communications over email and offer...
- History and Future of Human-Automation Interaction
In this talk, I shall review the history of human-automation interaction research, assess its current status, and identify future directions. I will start by reviewing articles that were published...- How Do Interruptions Affect Productivity?
Work is frequently interrupted. What is known about how interruptions affect productivity? This important question has been studied using a variety of research methods, from controlled experiments...- Managing Digital Distractions
Our daily activities are constantly punctuated by interruptions and maintaining focus can be challenging. In this talk, I’ll discuss the results of our research aimed at understanding how...- Media Multitasking in the New Digital Age
On-demand video services, such as Netflix and Amazon Video, have become extremely popular. The advent of these video services has transformed how people access content, from the devices...- Research Methods for HCI
The talk will introduce quantitative and qualitative methods used in HCI research. I shall discuss how these research approaches are used to understand people and interactional contexts. Practical...Margaret Burnett – Corvallis, OR, United States
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Gender-Inclusive Software and Beyond
How can software industry professionals (e.g., developers, UI/UX professionals, product managers) assess whether their software supports diverse users? And if they find problems, how can they fix...
Heloisa Candello – Campinas, São Paulo, Brazil
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Artificial Intelligence and social impact
In this talk I invite you to consider how the use of technology can support communities living in vulnerable situations to increase access to financial services. We will discuss and explore...
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Generative AI: Design and HCI perspectives
This talk invites reflection on essential human factors to consider when designing conversational user interfaces and generative AI. Through examples of CUI projects and design methods,...
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User Methods and Approaches to Design conversational user interfaces
Recent advances in artificial intelligence, natural language processing, and mobile computing, together with the rising popularity of chat and messaging environments, have enabled a boom in the...
Zehong (Jimmy) Cao – Adelaide, SA, Australia
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Deep Reinforcement Learning with Human Intervention Applications
Deep reinforcement learning (DRL) considers the problem of machine agent learning to make decisions by trial and error and make decisions to maximise rewards by continuously interacting with the...
Luigina Ciolfi – Cork, Ireland
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Making it Work: Managing Digitally-Entangled Worklives
Digital technologies have long enabled people to work outside of institutional offices, including at home and in “informal” spaces such as hotels, airports, etc. The Covid-19...
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Tangible and embodied experiences of cultural heritage technologies
The importance of physical and tangible qualities in museum visits has been established by extensive literature exploring the importance of materiality and multisensory experiences of heritage....
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Users, Participants, Co-Designers or just Pesky Humans? On the challenges of human centred research in Human Computer Interaction
A main aspiration of Human Computer Interaction is to be human- and user-centred in its approach to creating novel digital interactions. But how do we engage, involve and encourage end users? This...
Gilbert Cockton – Sunderland, United Kingdom
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Being a Human-Focused Team Player in a Competitive Creative Industry
Many countries classify software as a creative industry. Creatively educated designers have become ever more common in software development over the last decade and a half, and are often...
- What I Discovered in a Design School That Many in Computing Don't Know -- and Some May Not Accept
I have taught Interaction Design for almost four decades at bachelors, masters, and doctorate level, with courses to practitioners and professionals, mostly in computing contexts. I began...Josiah Dykstra – Severn, MD, United States
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Stress and Hacking: Understanding Cognitive Stress in Tactical Cyber Operations
Hacking is a high-risk, high-reward, with a high-cost to human capital. This talk will discuss effects of human factors in cyber operations and why practitioners should care about them....
Marcus Foth – Brisbane, QLD, Australia
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DataCare for Digital Twins: Participatory Data Analytics and the Social Licence to Operate Smart Cities
Data analytics through smart city technology deployments such as digital twins has the potential to create more liveable, sustainable, and equitable cities. However, internationally, there are...
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Intermediation in Design: Designers as Intermediaries
Design practices often involve grassroots communities and institutional actors with designers working as or with intermediaries. This talk introduces intermediation and suggests the merits of...
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More-than-Human Futures: Connected Urbanism and Cohabitation in the Smart City
The “smart city” agenda is about installing ubiquitous computing infrastructure and IoT devices to drive efficiency and productivity through big data analytics, automation, and...
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Non-human Personas: Including Nature in the Participatory Design of Smart Cities
For the past decades humans have been placed at the centre of designing Information and Communication Technology (ICT), leading to the rise in prominence of human-centred design. The field of...
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Technology is the least of our concerns: Three provocations in response to the climate emergency
Rising sea levels and more frequent severe weather events are already having major impacts on communities worldwide. Climate change is no longer a future prospect but here and now. The go-to...
Nitesh Goyal – Stamford, CT, United States
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"You have to prove the threat is real": Understanding the needs of Female Journalists and Activists
Online harassment is a major societal challenge that impacts multiple communities. Some members of the community, like female journalists and activists, bear significantly higher impacts since...
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Effects of Sensemaking Translucence on Distributed Collaborative Analysis
Collaborative sensemaking requires that analysts share their information and insights with each other, but this process of sharing runs the risks of prematurely focusing the investigation on...
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Intelligent Interruption Management using Electro Dermal Activity based Physiological Sensor for Collaborative Sensemaking
Sensemaking tasks are difficult to accomplish with limited time and attentional resources because analysts are faced with a constant stream of new information. While this information is often...
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Leveraging AI Responsibly in Sensemaking for Successful Human AI Workflows
My research vision is to enable expert and non-experts to successfully make sense of complex world problems. As a Human-Computer Interaction researcher, I iteratively focus on studying how...
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RAMPARTS: Supporting Sensemaking with Spatially-Aware Mobile Interactions
Synchronous colocated collaborative sensemaking requires that analysts share their information and insights with each other. The challenge is to know when is the right time to share what...
Colin M. Gray – Bloomington, IN, United States
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Addressing Dark Patterns through Bi-Directional Use of the Law and Design
In this talk, I use the concept of “dark patterns” as a point of connection to identify emerging synergies among design, computer science, ethics, law, and policy. There has been a...
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Deceptive Design and the Growing Threat of "Dark Patterns" in Technology Practices
The strategic goals of organizations increasingly consider the role of user experience, impacting both the design of user interfaces as well as the relationships of humans and society to...
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Developing and Sustaining Competence in HCI Education
Careers in HCI and User Experience (UX) design are rapidly evolving, drawing practitioners from a range of educational backgrounds, which ensures its diversity and multi-disciplinarity. However,...
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Employing "Everyday Ethics" in Design Practice
The work of technology practitioners is inherently ethical, requiring attention to a range of constraints, stakeholders, and forms of knowledge. In previous work, my colleagues and I have...
Sumit Gulwani – Redmond, WA, United States
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AI-assisted Programming: Applications, Experiences, and Neuro-symbolic techniques
AI can enhance programming experiences for a diverse set of programmers. This includes professional developers and data scientists who require assistance in software engineering and data...
- Art of Disruptive Research
Sumit’s research career, spanning more than 2 decades, has been filled with diverse experiences: from proving theorems to writing code and shipping features inside mass-market...- Enhancing LLM performance with Cognitive Strategies
Large Language Models (LLMs) have emerged as a powerful general-purpose tool capable of performing a wide variety of tasks. However, they are not very precise by themselves. The good news is that...- The Story of Flash Fill and how it shaped me
The Flash Fill feature in Microsoft Excel allows users to automate string transformations like converting “FirstName LastName” to “lastname, firstname” from just one...Marc Hassenzahl – Siegen, Germany
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Chatbots, robots, smart things: Challenges of designing meaningful interaction with ?Otherware?
As a rule, humans enter an embodiment relationship with the technologies they use. They tend to act with and through technology without much questioning their own agency. For example, when...
- Forging and maintaining the social over the distance
Feelings of closeness, togetherness, relatedness, or intimacy are major ingredients of people’s wellbeing. While those feelings certainly require physical proximity now and then,...- From usability to experience and beyond: Designing technology with wellbeing in mind
Current trends in hi-tech, such as artificial intelligence, machine learning, big data or new types of sensors, pose many technological challenges. However, Human-Computer-Interaction and...- Technology for meaningful work
For most people, work is more than just solving tasks as efficiently as possible in exchange for a salary – work has to be enjoyable and meaningful on a day-to-day basis. When we...Kasper Hornbæk – Copenhagen, Denmark
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Interaction In Extended Reality
Extended reality (XR) refers to technologies that in real time blend sensations/actions in the world with digital content to enhance human capabilities and experiences....
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Theory in Human-Computer Interaction
Theory is supposed to be central to science. Yet, the field of human-computer interaction (HCI) seems confused about what theory is and what to do with it. In this talk, I will present some data...
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Thinking Tools for HCI Research
Researchers in Human-computer Interaction face many decisions about methodology, research questions, and appropriate theories. Improving the tools that we use to think about these questions is...
Juan Pablo Hourcade – Iowa City, IA, United States
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Giving Out Superpowers: A Discussion of Ethics, Cognitive Processes, and the Future of Interactive Technology
The use of interactive technologies is changing the way our cognitive processes work: from perception to memory, attention, learning, problem solving, communication, and metacognition. In...
- Universal Interactions for Children
Computer literacy and access are increasingly critical to satisfy basic needs and rights (e.g., education, participation in a democracy, transportation, purchases). This means computer software...Jim Jansen – Doha, Qatar
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Understanding Real Users Using Imaginary People
Personas are imaginary people that represent real users. Creating personas by processing complex online behavioral and demographic data is an on-going research and commercialization project. Using...
Joaquim A Jorge – Lisboa, Portugal
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Game Over? New Approaches to Teaching Engineering Courses
Gamification has been explored recently as a way to promote content delivery in education, yielding promising results. However, little is known regarding how it helps different students...
Amy J Ko – Seattle, WA, United States
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Deconstructing CS Culture
Modern computing culture is unquestionably exclusionary. In education, students who are Black, Hispanic, women, women, gender non-conforming, disabled, or divergent in many other way from the...
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Searching for Justice in Programming Language Design
From its earliest days, computing has been an eclectic project of capitalism, war, colonialism, and white supremacy. Its central Western values of utility, efficiency, rationality, and...
Manoj Kumar Kumar – Sydney, Australia
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Empathy-Driven Engineering: Integrating Accessibility & Human Computer Interaction into Digital Transformation.
Digital transformation is now the holy grail of IT organizations. However, most companies are striving towards engineering excellence with processes like the Continuous Delivery process and...
Uichin Lee – Daejeon, Republic of Korea
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Empowering Engagement: Data-Driven Strategies in Digital Health and Wellbeing
The use of mobile, wearable, and Internet of Things (IoT) technologies fosters unique opportunities for designing novel intelligent positive computing services that aim to realize human wellbeing...
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Towards Data-Driven Personalized Digital Wellbeing
"Digital wellbeing" refers to the constructive engagement with digital technologies, allowing individuals to work efficiently, enhance social connections, and maintain a balanced,...
Antonio Lieto – Salerno, Italy
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Cognitive Biases for the Design of Persuasive Technologies: Uses, Abuses and Ethical Concerns
In the last decades Human-Computer Interaction (HCI) has started to focus attention on “persuasive technologies” having the goal of changing users’ behavior and attitudes...
Andrés Lucero – Helsinki, Finland
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Co-Designed, Collocated & Playful Interactions
Mobile devices such as smartphones and tablets were originally conceived and have traditionally been utilized for individual use. Early research on mobile collocated interactions often encouraged...
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Creating Delightful User Experiences
Playfulness is a mindset whereby people approach everyday activities with a frivolous, purposeless, and frisky attitude—as something not serious, with neither a clear goal nor real-world...
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First-Person HCI Research Methods
Within the fields of Human-Computer Interaction (HCI) and interaction design, there has been a growing desire to more deeply understand the use of technology within real, everyday settings. The...
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Latin American Human-Computer Interaction
There is a rich and lively Human-Computer Interaction (HCI) research community in Latin America. However, due to financial, geographic, language, and publication strategy reasons among others, HCI...
Zhihan Lyu – Vizby, Sweden
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Towards Virtual Reality
Virtual reality technology is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulation environment that immerses users into the...
Walid Maalej – Hamburg, Germany
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User Feedback Intelligence for Requirements Engineering, UX, and Software Evolution
The monitorable, “klick-and-go” deployment of software that emerged together with the app stores as well as the wide spread of social media and its commenting culture have...
Regan Mandryk – Victoria, Canada
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Innovations in Social Play
Games have long been used to support social interaction and create shared experiences that draw us closer together. Digital games are increasingly being used to form and maintain relationships,...
John McCarthy – Cork, Ireland
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Digital publics and counter-publics: varieties of community participation online
The idea of publics is gaining traction in HCI as a construct for framing design of and understanding media engagement. This talk presents a critical enquiry into the emergence, values, and...
- The politics and aesthetics of participation in HCI
In one form or another, participation is deep in the DNA or culture of HCI, from the very earliest pragmatic commitments to have computer users involved (even indirectly) in the design of...- Thinking about sensible technologies for people with dementia
Much technology design and development for people living with the diagnosis of dementia is remedial and focuses on providing assistance in areas that are perceived to be cognitive deficits....Weizhi Meng – Copenhagen, Denmark
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Securing Smart Devices with Behavioral User Authentication
Smartphones have become a widely available device to assist users, i.e., storing their personal data and working as a social connection with peers. Thus, smartphones are often being an...
Kenny Mitchell – Burbank, CA, United States
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Delivering Intelligence Telexistence in Virtual Worlds with Everyone
This talk presents experiences and thoughtful strategies of delivering research into mass appeal interactive virtual worlds from 3d multiplayer streaming immersion in the rich story worlds of...
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Delivering Interactive 3D with Everyone
This talk explores strategies and technologies for bringing cutting-edge 3D experiences to the masses. We'll delve into projects that span the spectrum of interactive media, from immersive...
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Delivering Interactive Emotional Avatars with Everyone
Exploring the evolution of delivering interactive emotional avatars in visual media production industries, through movies and games and beyond, this talk records one experience of how fidelity has...
Florian 'Floyd' Mueller – Melbourne, Australia
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Experiencing the body as play
To date interacting with computing mostly means focusing outwards, on the environment, rather than inwards, into the human body. However, bodily creativity such as expressed in sports...
Suranga Chandima Nanayakkara – Auckland, New Zealand
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Design Innovations: Thinking Outside the ?Computer? Box
Technology has reached a critical point compared to the generations before. Machines now possess new skills (Speaking, Hearing, Seeing, Understanding and answering) creating direct threats to the...
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New Frontiers of Assistive Augmentations
The overarching topic of this lecture is centred on the design and development of novel human computer interfaces that seamlessly integrate with a user’s mind, body and behaviour, providing...
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Project Kiwrious: Activating Curious and Fearless Problem Solvers
Project Kiwrious (a wordplay on Curious) aims to democratize and empower science education for young New Zealand students, primarily in low socio-economic schools. Kiwrios low cost plug and play...
Fabio Paternò – Pisa, Italy
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End-User Development for Personalizing Applications, Things, and Robots
The need for allowing end users to obtain digital systems that are not only easy to use but also easy to modify in terms of their user interfaces, behaviour and functionalities emerged very...
- Human Control in Daily Environment Automations
How people interact with digital technologies is currently caught between the Internet of Things and Artificial Intelligence. Such technological...
- Humanoid Robots for Older Adults
Every country in the world is experiencing growth in both the size and the proportion of older people in their population. Thus, an increasing demand for high-quality support for...- The Role of Automatic Support in Accessibility Validation
The importance of providing accessible applications for all, including people with cognitive or physical disabilities, has become increasingly recognised, given the rapid growth of online...Steven Pemberton – Amsterdam, Netherlands
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Open Source is not enough!
Amazingly, and unexpectedly for some, open source software is really good. And it's everywhere: as has been said before, you use Linux ten times a day and don't even know...
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Programmers are humans too
Imagine, hypothetically, that programmers are humans ... despite all evidence to the contrary:* They work at night, and sleep during the...
- There is no yellow in this presentation (on Colour and Reality)
There are objective realities, and subjective realities. The objective reality isn't that the sun rises, but that the world turns to face the sun. And yet we still say "the...- Why you should have a Website
The Sapir-Whorf Hypothesis postulates a link between thought and language: if you haven't got a word for a concept, you can't thinkabout it; if you don't think...Peter Robinson – Cambridge, United Kingdom
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Computation of emotions
The importance of emotional expression as part of human communication has been understood since the seventeenth century, and has been explored scientifically since Charles Darwin and others...
- Driving the future
Road transport is changing. Drivers will see more changes in the next five years than they have seen in the last 100. How can we make these changes easier? How...Jennifer Rode – London, United Kingdom
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Best Practices for Accessible Meetings and Conferences
This lecture draws from my experience as founding chair of the ACM AccessSIGCHI to ensure more equitable participation by disabled people in computing. It overviews the major categories of...
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Ensuring Gender Diversity in Computing
Research shows women are leaving computing at alarming rates, and this talk explores the reasons behind it. Feminist Science and Technology Studies discusses how gender inauthenticity, the...
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From Computational Making to Computational Thinking
Computational thinking is considered best practice for teaching computing and more broadly to solve problems and design systems, however, as computing extends beyond the desktop (for instance...
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Telepresence in Education
Telepresence robots are meant to provide physical access to spaces allowing increased immersion for remote users as compared to Zoom or Skype. Telepresence has compelling implications for...
Eunice R Sari – Perth, Australia
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Agile Usability Testing
Usability is a critical part of a product design and development process. This process should be done iteratively without blocking the existing process. The art of doing practical usability in the...
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Customer Journey Mapping
Customer Journey Mapping is a hands-on workshop to get the opportunity to develop your capabilities in customer journey mapping capabilities. The customer journey is the complete sum of...
- Design Sprint for Digital Transformation
Organizations are getting good in designing and building beautiful products. In many product development process, great forms and functionalities are often considered as the main factors...- Google Material Design
In this talk, you will learn Google Material Design as a Design System, how to use it to design an awesome experience in a digital products and services. By the end of the talk, you will be...- Introduction to UX Research
UX Research determines the success and failure of the product and service we design and develop. The value of UX Research is influenced by the planning, execution, analysis and...- Lean UX in Digital Transformation
In the Digital Transformation Era, products and services evolve so quickly. The tendency to move fast without considering the target users is imminent. In this hands-on workshop, we will learn...- Measuring UX
Measuring UX is a training to develop the ability to measure UX’s success in achieving business goals.In this workshop, you will learn how to...- UX Writing
Being able to communicate well to users, internal and external stakeholders is critical to ensure the success of a UX project. This talk will give an overview on how to craft human-centred writing...Corina Sas – Lancaster, United Kingdom
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Ethical design for wellbeing and affective health
Emotional wellbeing and mental health are topics of much social significance, which are also reflected in the growing HCI work aimed to support them. Research in this area covers a broad space...
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Reflecting on the value of food for Human-Food Interaction research
Through its rich sensory and emotional qualities, food is an excellent resource for design. Most human-food interaction research however has focused on designing around food, for instance through...
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Sensitive design for supporting emotional memories in old age
Much research on aging technologies has focused on diagnosis or reminiscing technologies targeting episodic memories more broadly. While emotions are often weaved in these memories, their value...
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Technologies for attention regulation and mindfulness practices
The last decade has witnessed a significant growth of HCI interest in mindfulness technologies, with a focus on audio-visual interfaces for guided or interactive mindfulness support, particularly...
Carol J Smith – Pittsburgh, PA, United States
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Being Actively Ethical: Dynamic HCI for AI
Artificially intelligent (AI) technologies are exciting and with them come new and intimidating responsibilities. How do we understand and clarify our users’ needs for transparency,...
- Gearing up for Ethnography
Prepping for research can be intimidating, and there will never be enough time or resources. Carol will share her personal experiences in the field, both good and bad. She has learned the...- Techniques for Integrating HCI into Agile Efforts
Even experienced HCI practitioners struggle with balancing research and evaluation methods that inform good design, while supporting continuous releases in a fast-paced environment. Carol...Anthony Steed – London, United Kingdom
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Interaction Everywhere
There is now a plethora of ways of interacting with computers. Computers are now wearable, immersive, ubiquitous and mobile. In this talk, I will draw out some interesting parallels between quite...
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The Limits of Virtual Reality
Today's virtual reality systems provide audio and visual stimuli to users and can read some of the user's motions and speech. We are a long way from fully immersing a user in a...
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Where is the Interface in Virtual Reality?
Now that virtual reality (VR) has moved from the laboratory to the consumer market, it is time to reflect on the unique properties of VR as a form of human-computer interface. Almost everyone who...
Dakuo Wang – Cambridge, MA, United States
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A New Paradigm of Human-Computer Interaction: Human-AI Collaboration
We are witnessing an emerging new paradigm of how people interact with computer systems. A few examples include computers we ate into our stomachs, artificial limbs controlled by electrical...
- Computer-Supported Collaborations In Practice: Two Case Studies of Collaborative Editing and Human-AI Collaboration
Collaboration is an essential activity in all kinds of work, and it is not easy. That is why Human Computer Interaction (HCI) researchers from both academia (e.g., CMU, Stanford, UMichigan,...- Introduction to Computer Supported Cooperated Work (CSCW) and Human-AI-Collaboration
Collaboration is an essential activity in all kinds of work, and it is not easy. That is why Human Computer Interaction (HCI) researchers from both academia (e.g., CMU, Stanford, UMichigan,...Ingmar G Weber – Doha, Qatar
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A Digital Socioscope
How can Twitter data be used to study individual-level human behavior and social interaction on a global scale? This talk introduces the audience to the methods, opportunities, and...
- Digital Demography
Demography is the science of human populations and, at its most basic, focuses on the processes of (i) fertility, (ii) mortality and (iii) migration. Knowing basic population characteristics if of...- Using Social Media for Health Studies
Given that users share all kinds of minutiae on social media, can this noisy, crowd-sourced data be used for health studies? This talk presents a number of recent examples that show the...Allison Woodruff – Mountain View, CA, United States
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How Knowledge Workers Think Generative AI Will (Not) Transform Their Industries
Generative AI is expected to have transformative effects in multiple knowledge industries. To better understand how knowledge workers expect generative AI may affect their industries in the...
Xing Xie – BEIJINGSHI, China
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Societal AI: Tackling AI Challenges with Social Science Insights
With the widespread application of artificial intelligence globally, its impact across various fields is becoming increasingly prominent. We advocate for the development...
- Digital Demography
- Computer-Supported Collaborations In Practice: Two Case Studies of Collaborative Editing and Human-AI Collaboration
- Gearing up for Ethnography
- Design Sprint for Digital Transformation
- Driving the future
- There is no yellow in this presentation (on Colour and Reality)
- Human Control in Daily Environment Automations
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Design Innovations: Thinking Outside the ?Computer? Box
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Delivering Intelligence Telexistence in Virtual Worlds with Everyone
- The politics and aesthetics of participation in HCI
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Innovations in Social Play
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Co-Designed, Collocated & Playful Interactions
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Empowering Engagement: Data-Driven Strategies in Digital Health and Wellbeing
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Deconstructing CS Culture
- Universal Interactions for Children
- Forging and maintaining the social over the distance
- Art of Disruptive Research
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AI-assisted Programming: Applications, Experiences, and Neuro-symbolic techniques
- What I Discovered in a Design School That Many in Computing Don't Know -- and Some May Not Accept
- History and Future of Human-Automation Interaction
- Data, Artificial Intelligence and Interaction: Explorations in Healthcare