Human Computer Interaction

Computer Human Interaction is an interdisciplinary field drawing on the expertise of computer scientists, software engineers, psychologists, interaction designers, graphic designers, sociologists, and anthropologists to design useful and useable technology. See ACM's Special Interest Group on Computer Human Interaction, SIGCHI.

Available Speakers on this Topic

Kaveh Bazargan

Michel Beaudouin-Lafon

  • Designing Interaction, not Interfaces
    Although the power of personal computers has increased 1000-fold over the past 20 years, user interfaces remain essentially the same. Innovations in HCI research, particularly novel interaction techniques,...
  • Gesture-based Interaction
    From the invention of the mouse to the touch-based interface of the iPhone and the full-body interaction enabled by the Kinect, gestures have been the favorite form of input for the majority of interactive...
  • Instrumental Interaction in Multisurface Environments
    Today's user interfaces are based on the desktop metaphor and the principles of direct manipulation that were created more than 25 years ago. With the diversity of hardware platforms, contexts...
  • Interaction beyond Computation
    We are currently witnessing a shift in computer science from classical, closed computer systems to open, interactive systems whose components harness each other's power. This is particularly...
  • Pointing and Multiscale Navigation
    Pointing is by far the most common action in graphical user interfaces. It is also one of the few areas in Psychology where an empirical law lets us predict pointing performance: Fitts' law....
  • Tangible Interfaces and Instrumental Interaction
    I introduced Instrumental Interaction fifteen years ago as an interaction model for post-WIMP interfaces. The goal was to go beyond the dominant paradigm, Direct Manipulation, recognizing that interaction...
  • Visions in HCI: a short history of Human-Computer Interaction
    From its very early days, the field of Human-Computer Interaction has been driven by powerful visions, from Doug Engelbart's augmenting human intellect to Alan Kay's Dynabook to Mark Weiser's...

Steve D Benford

  • Trajectories Through The User Experience
    The idea of designing the ‘user journey’ is familiar to User Experience designers. However, the emergence of mobile interaction, followed by augmented reality and now the Internet...
  • Uncomfortable User Experience
    This is a provocative lecture that confronts our current thinking about how we design interactions with computers and instead makes a case for the deliberate engineering of discomfort as part...

Regina Bernhaupt

Ann Blandford

Stephen Brewster

  • Designing new user interfaces for cars

    In-car interactions are undergoing major changes as traditional physical buttons, dials and switchgear are replaced by touchscreens and touch-sensing surfaces. ...

  • Haptics and Human-Computer Interaction
    Haptics and the use of touch  can provide a rich new ways for people to interact and experience devices.  I have been working in the area of haptics for a long time and am often frustrated...
  • Multimodal human-computer interfaces
    This talk introduces the topic of multimodal interaction and discusses some of the most important work in the area, with a focus on haptics, audio and smell based interaction. Each modality is presented...
  • Multimodal mobile interaction - making the most of our users' capabilities
    Mobile user interfaces are heavily based on small screens and keyboards. These can be hard to operate when on the move which limits the applications and services we can use. This talk will look at the...

Michael Bronstein

  • Start thinking in 3D!
    The last decade has witnessed a series of technological breakthroughs in the acquisition, processing, and analysis of 3D geometric data, enabling applications that are revolutionizing our way of interaction...

Erik Brunvand

Margaret Burnett

  • End-User Software Engineering
    End-user programming has become pervasive in our society, with end users programming simulations, courseware, spreadsheets, macros, mashups, and more.  This talk considers what happens when we...
  • Is our software gender-inclusive?
    Gender inclusiveness in the software workforce is receiving a lot of attention these days, but it overlooks a potentially critical factor—the software itself. Research into how individual...

Keith Cheverst

Luca Chittaro

Elizabeth Churchill

Dipankar Dasgupta

  • Coordination in Open Collaboration Communities
    Open collaboration communities produce highly complex work yet lack many of the coordination mechanisms that exist in more traditional organizations. This study examines an open source software community...

Henry Duh

Jean-Daniel Fekete

  • Advanced Interaction for Information Visualization
    Information Visualization (InfoVis) is a research field dedicated to the design and evaluation of visual representations and interactions to explore and understand large data set. Until recently,...
  • Advances in Network Visualization
    Graphs are powerful mathematical structures for modeling and representing many natural phenomena. In trying to explore and make sense of graphs collected in the wild-such as social interactions stored...

Gabor Fichtinger

Geraldine Fitzpatrick

Jennifer - Golbeck

Vicki L Hanson

  • Inclusive Technologies



    Nearly 1 of every 5 people either currently has a disability or will develop a one in their lifetime.  For these individuals,...
  • The Age Wave

    Are technology difficulties an inescapable fact of ageing?  Or are there factors that can equip future generations of older adults with skills that will erase or...

James D Herbsleb

  • Coordination in Open Collaboration Communities
    Open collaboration communities produce highly complex work yet lack many of the coordination mechanisms that exist in more traditional organizations. This study examines an open source software community...
  • On the Diminishing Prospects for an Engineering Discipline of Requirements
    What do the following have in common? (1) describing the computation an electronic control unit should perform as it detects rotational speed from wheel speed sensors and adjusts hydraulic valves in...
  • Socio-technical Coordination
    Coordination, or managing dependencies among tasks, has long been recognized as one of the most difficult, pervasive, and persistent problems in large-scale software development.  A great...

Kristina Höök

  • Designing for Somaesthetics
    In designing for bodily experiences, there has been a lack of theories that can provide the underpinnings we need to understand and deepen our design thinking. Despite all the work we have seen on designing...
  • The Mobile Life? An enjoyment society
    The Mobile Life Centre, started in 2007, has grown to be about 45 researchers, exploring experiential, leisure and playful mobile and ubiquitous interactions. We do serious research on what we might...
  • What is design knowledge?
    Research through design (RtD) aims at bringing out design knowledge in different forms: both the ultimate particulars (specific designs used in specific contexts) as well as more generic design...

Seiji Isotani

Scott Jenson

  • Home Automation is an EasyHard problem
    It's so easy to fall into the trap that the internet of things 'just works'. This lecture shows how even something as simple as turning on a light can filled with UX distasters. It's...
  • The Physical Web
    The history of technology and interaction design is circular. A new technology creates a new product concept that starts off primitive but slowly matures over time. Then a new technology comes...
  • The UX Grid of IoT
    The "Internet of Things" is too broad a concept. It can be many things and that is a source of confusion. This 2x2 matrix of the UX Grid of IoT is a simple breakdown but it allows for...

Matt Jones

  • Touching the Future
    Discover the future of screen technology with computer scientist Matt Jones. Hear how his team are exploring mobile displays that mutate to create textures and change shape to reveal controls like dials...

Joaquim A Jorge

  • Full contact - Beyond 2D Interactive Surfaces
    We live in a post-WIMP world. Indeed, more and more users access information, communicate with and operate on interactive surfaces foregoing the still common mouse and keyboard of yonder. However,...
  • Game Over? New Approaches to Teaching Engineering Courses
    Gamification has been explored recently as a way to promote content delivery in education, yielding promising results. However, little is known regarding how it helps different students experience...
  • The Future of Media Interfaces
    We are living in a post-WIMP world. Indeed, more and more users access information, communicate and operate mobile information appliances foregoing the still common mouse and keyboard of yonder. However,...

Fernando Koch

  • Social Applications and Sensible Societies
    In this lecture, we will entice the audience to think of mobile media technologies as a tool to address urban social issues. The explanation will explore the potential of mobile devices, social...
  • The New Era of Cognitive Computing Experience
    In this lecture, we explain the nature of potential new experiences that the era of Cognitive Computing will require.  Historically, human-computer interaction has progressed from machine-oriented,...

Tsvi Kuflik

Effie Lai-Chong Law

Dongwon Lee

  • Human Computation in Data Science
    As a novel computation paradigm, human computation (a.k.a. crowdsourcing) is being actively pursued in diverse academic disciplines. Within computer science, many sub-fields have also embraced the concept...

Shipeng Li

Aditi Majumder

Alessio Malizia

Panos Markopoulos

  • Designing Socio Digital Experiences
    The experiences emerging from interacting with digital technology need to be understood, designed, and engineered in order to ensure that they provide value to their users, helping them achieve their...
  • Interaction Design for Rehabilitation
    There is a growing demand for rehabilitation and this necessitates the development of rehabilitation technology. Further, such technologies can not only improve the quantity of rehabilitation that can...

Oge Marques

Beverly May

John McCarthy

Jacquelyn F Morie

Amit Nanavati

  • The Spoken Web
    The WWW enabled quick and easy information dissemination and brought about fundamental changes to various aspects of our lives. However, a very large number of people, mostly in developing regions,...

Laurence Nigay

  • Distant pointing in ubiquitous environment
    Pointing to targets is an elementary task universally present in interfaces.  In an ubiquitous environment, the need for distant pointing is frequent in several domains including public...
  • Handheld Augmented Reality: Touch Interaction
    Handheld Augmented Reality (AR), one type of mobile AR, relies on the spatial coupling between the real world and the on-screen augmented reality outputs. Such spatial coupling introduces new...

Phillippe Palanque

Sharath Pankanti

  • Actionable Video Content Summarization: Lessons from Practical Case Studies
    For the first time in the history of universe, the video data generated by humans has exceeds all other forms of the data. While no one denies the utility of the information hidden within this...
  • Biometrics
    The determination of identity can be accomplished by three generic means. Conventionally, an exclusive possession (either a physical, e.g., key or electronic, e.g., cookie), knowledge (e.g., password,...
  • Multi-media Compliance: A practical paradigm for managing business integrity
    In virtually every business context there is a need to establish some form of monitoring system to ensure that employees comply with business processes and policies. Compliance failures range from organized...
  • Public Sector Surveillance
    Situation awareness is the key to security. Awareness requires information that spans multiple scales of space and time. The increasing need for sophisticated surveillance systems and the move to a...
  • Retail video analytics
    The retail industry grosses trillions of USD revenue annually worldwide and provides numerous opportunities for innovation to facilitate real-world business operations. Applications include: loss prevention,...

Fabio Paterno

Pearl Pu

Shrisha Rao

  • Services Science and Services Computing
    New models of computation such as cloud computing, Big Data, and the Internet of Things have fundamentally upended common assumptions about the nature and purposes of computation. One thing that...

Harold Thimbleby

  • Creativity, innovation and taking risk in your research
    Most people just “do” research without thinking strategically about their work, their interests and how to do better. What is their plan when a paper or a funding application gets rejected?...
  • Human error is not the problem
    Error, if it was a disease, would be classified as the third biggest killer after cancer and heart disease. Why is it neglected, and what can be done? 

    When...
  • Missed solutions to WWII Enigma design weaknesses
    The German World War II Enigma suffered from design weaknesses that facilitated its large-scale decryption by the British throughout the war. The main technical weaknesses (self-coding and reciprocal...
  • Pirate talks: Getting to great presentations
    Pirates say Arrrrr! This is the best mnemnonic on how to give great presentations: audience, remember, route... 
     
    Pirate Harold Thimbleby explains,...
  • Social network analysis and interactive device design analysis
    All interactive systems respond to what users do by changing what they are doing Ñ though sometimes maybe not in the way you intended! What they were doing before and after any particular user...
  • Unsafe in any bed
    ‘Unsafe At Any Speed’ was the title of Ralph Nader’s damning critique of the 1960s car industry. We are at a similar position with today’s healthcare: Terrible, but quite able...

André Tricot

  • Designing interfaces and interactions for learning
    For 25 years, research in instructional design and multimedia learning obtained and replicated hundreds of empirical results. These replicated results or effects have been used to promote principles...

Jean Vanderdonckt

  • Animated Transitions in User Interface Design.
    Animated transitions are widely used in many different domains of human activity, ranging from cartoons and movies to computer science for powerfully conveying a message more effectively and efficiently...
  • Context-aware adaptation of user interfaces.
    Efficient adaptation aims at ensuring that a user interface is adapted to a user’s task according to the context of use, since the end user is carrying out a task with one or several computing...
  • Distributed User Interfaces.
    Distributed User Interfaces (DUIs) are user interfaces whose elements are distributed in time and space in order to support one or many users to carry out one or many tasks on one or many domains in...
  • Heuristic evaluation of user interfaces.
    Heuristic evaluation is a usability inspection method that consists of submitting any user interface of an interactive system to a set of recognized principles, called heuristics. These heuristics could...
  • Model-based and Model-driven engineering of user interfaces: The UsiXML experience.
    In order to be relieved from empirical and opportunistic development of user interfaces and to promote a genuine and rigorous approach throughout the development life cycle, model-driven...
  • Multimodal web user interfaces.
    Web applications are not limited to graphical interaction, they are now open to vocal, tactile, gestural, and multimodal interaction. This lecture provides an overview of these interaction modalities...
  • Pen-based gestures and sketching.
    Incorporating pen-based gestures in a graphical user interface induces several questions: which gesture should represent which command? What is the most appropriate gesture set when all gestures should...

Ingmar G Weber

  • A Digital Socioscope
    How can Twitter data be used to study individual-level human behavior and social interaction on a global scale? This talk introduces the audience to the methods, opportunities, and challenges...
  • Introduction to Computational Social Science
    Due to the increasing availability of large-scale data on human behavior collected on the social web, as well as advances in analyzing larger and larger data sets, interest in applying computer...
  • Using Social Media for Health Studies
    Given that users share all kinds of minutiae on social media, can this noisy, crowd-sourced data be used for health studies? This talk presents a number of recent examples that show the feasibility...

Bebo White

  • The Future of User Interaction Design
    User interaction design is one of the most active and exciting research and development areas in computer science. As IT becomes more pervasive in every aspect of day-to-day life, interaction efficiency...

Peter Wright

Tao Xie