Human Computer Interaction

Computer Human Interaction is an interdisciplinary field drawing on the expertise of computer scientists, software engineers, psychologists, interaction designers, graphic designers, sociologists, and anthropologists to design useful and useable technology. See ACM's Special Interest Group on Computer Human Interaction, SIGCHI.

Available Speakers on this Topic

Lora Aroyo – New York City, NY, United States

  • Data Science for Smart Culture: Harnessing Human Semantics at Scale

    Software systems are becoming ever more intelligent and more useful, but the way we interact with these machines too often reveals that they don’t actually understand people. Knowledge...

  • Dial "E" for Events

    Objects, like people, locations, and various other types of named entities, are often easy to detect in language and present on the semantic web.  Without events, however, they lack...

  • Disrupting the Semantic Comfort Zone
    Ambiguity in interpreting signs is not a new idea, yet the vast majority of research in machine interpretation of signals such as speech, language, images, video, audio, etc., tend to...
  • StorySourcing: Telling Stories with Humans & Machines

    Stories connect us with other people, guide us in exploring unfamiliar places, bring us to discover new things. They are all around us - in our daily lives, in museum exhibitions, in movies...

  • To be AND not to be: quantum intelligence?
    Lora Aroyo and Chris Welty propose a radical new approach to modeling human behavior for the next generation of Personal Digital Assistants: use quantum math instead of probability theory....
  • Truth is Lie: Rules & Semantics from a Crowd Perspectives

    Processing real-world data with the crowd leaves one thing absolutely clear - there is no single notion of truth, but rather a spectrum that has to account for context, opinions, perspectives...

  • Truth is a Lie
    In this talk we discuss two messages: (1) There is no single notion of truth, but rather a spectrum that has to account for context, opinions, perspectives and shades of grey. This is critical...

Kaveh Bazargan – Tehran, Iran

Michel Beaudouin-Lafon – Orsay Cedex, France

  • Designing Interaction, not Interfaces
    Although the power of personal computers has increased 1000-fold over the past 20 years, user interfaces remain essentially the same. Innovations in HCI research, particularly novel interaction...
  • Gesture-based Interaction
    From the invention of the mouse to the touch-based interface of the iPhone and the full-body interaction enabled by the Kinect, gestures have been the favorite form of input for the majority of...
  • Instrumental Interaction in Multisurface Environments
    Today's user interfaces are based on the desktop metaphor and the principles of direct manipulation that were created more than 25 years ago. With the diversity of hardware platforms,...
  • Interaction beyond Computation
    We are currently witnessing a shift in computer science from classical, closed computer systems to open, interactive systems whose components harness each other's power. This is...
  • Pointing and Multiscale Navigation
    Pointing is by far the most common action in graphical user interfaces. It is also one of the few areas in Psychology where an empirical law lets us predict pointing performance: Fitts'...
  • Tangible Interfaces and Instrumental Interaction
    I introduced Instrumental Interaction fifteen years ago as an interaction model for post-WIMP interfaces. The goal was to go beyond the dominant paradigm, Direct Manipulation, recognizing that...
  • Visions in HCI: a short history of Human-Computer Interaction
    From its very early days, the field of Human-Computer Interaction has been driven by powerful visions, from Doug Engelbart's augmenting human intellect to Alan Kay's Dynabook to Mark...

Steve D Benford – Nottingham, United Kingdom

  • Trajectories Through The User Experience
    The idea of designing the ‘user journey’ is familiar to User Experience designers. However, the emergence of mobile interaction, followed by augmented reality and now the...

Regina Bernhaupt France

Mark Billinghurst – Auckland, New Zealand

  • Augmented Reality; The Next Twenty Years
    The first Augmented Reality (AR) systems were developed 50 years ago, but it is only in the last 10 years that AR has become widely available for consumers. Since that time AR technology has...
  • Augmented Teleportation
    Modern telecommunications allow people to talk to each other almost anywhere and anytime. However using audio or video conferencing is very different from face to face communication. In this talk...
  • Lessons from 20 years of ISMAR research
    ISMAR (the International Symposium on Mixed and Augmented Reality) is the leading conference on Augmented Reality. This presentation reviews 20 years of research presented at the conference, from...
  • Research Directions in HCI
    Over the past 50 years computers have developed from machines that take up a whole building to devices that we can wear on our heads. As the form factor of computers has changed then way we...
  • The Coming Age of Empathic Computing
    Can computers help people better understand one another? Empathic Computing refers to systems that allow people to share what they are seeing, hearing and feeling with others, and so develop more...
  • The Empathic Augmented Human
    Recent technology trends in natural collaboration, experience capture and implicit understanding has given rise to the field of Empathic Computing, which involve developing systems that allow...

Ann Blandford – London, United Kingdom

Stephen Brewster – Glasgow, United Kingdom

Stefan Bruckner – Bergen, Norway

  • Smart Visualization in Medicine
    Medicine has been a prominent driver for visualization research over many years with application areas ranging from diagnostics to intra-interventional guidance. Considerable success has been...

Margaret Burnett – Corvallis, OR, United States

  • Gender-Inclusive Software
    Gender inclusiveness in software companies is receiving a lot of attention these days, but it overlooks a potentially critical factor: software itself. Research into how individual differences...

Keith Cheverst – Lancaster, UNK, United Kingdom

Elizabeth Churchill – Mountain View, CA, United States

Dipankar Dasgupta – Memphis, TN, United States

  • Coordination in Open Collaboration Communities
    Open collaboration communities produce highly complex work yet lack many of the coordination mechanisms that exist in more traditional organizations. This study examines an open source software...

Josiah Dykstra – Severn, MD, United States

Charlie Fink – New York, NY, United States

  • Mankind's Augmented Future
    Mobile computing is emerging as tool so powerful it is like the club, or the steam engine, or the Internet. Our devices are transforming humankind. How we work. How we mate. And relationships as...
  • The Metaverse is Here, But VR Needs Its AOL Moment
    An extraordinary VR ecosystem has developed. There are an infinite number of things you can do there. The vast majority are free. There are good VR devices under $200. Where are the clamoring...

Geraldine Fitzpatrick – Vienna, Austria

Marcus Foth – Brisbane, QLD, Australia

Jennifer Golbeck – College Park, MD, United States

  • The Human Side of Cyber Security
    Security experts often claim that people are the most unreliable part of their systems. I argue that the problem is not people behaving insecurely, but security systems that are designed with no...

Vicki L Hanson – Dundee, United Kingdom

  • The Age Wave

    Are technology difficulties an inescapable fact of ageing?  Or are there factors that can equip future generations of older adults with skills that will erase...

James D Herbsleb – Pittsburgh, PA, United States

Seiji Isotani – Sao Carlos - SP, Brazil

Scott Jenson – Mountain View, CA, United States

  • Home Automation is an EasyHard problem
    It's so easy to fall into the trap that the internet of things 'just works'. This lecture shows how even something as simple as turning on a light can filled with UX distasters....
  • The Physical Web
    The history of technology and interaction design is circular. A new technology creates a new product concept that starts off primitive but slowly matures over time. Then a new technology...
  • The UX Grid of IoT
    The "Internet of Things" is too broad a concept. It can be many things and that is a source of confusion. This 2x2 matrix of the UX Grid of IoT is a simple breakdown but it allows...

Nigel W John – Chester, United Kingdom

  • State of the Art of Mixed Reality in Medicine
    Mixed Reality (MR) is of increasing interest within technology- driven modern medicine but is not yet used in everyday practice. This situation is changing rapidly, however, and this talk explores...

Matt Jones – Swansea, United Kingdom

  • Touching the Future
    Discover the future of screen technology with computer scientist Matt Jones. Hear how his team are exploring mobile displays that mutate to create textures and change shape to reveal controls like...

Joaquim A Jorge – Lisboa, Portugal

Tsvi Kuflik – Haifa, Israel

Effie Lai-Chong Law – Leicester, United Kingdom

Jysoo Lee – Daejeon, Republic of Korea

  • User Centric e-Infrastructure
    Construction of any infrastructure requires active interaction between users and providers. When emerging technology is applied to users who are not familiar with technology, such as in the cases...

Shipeng Li – Beijing, China

Oge Marques – Boca Raton, FL, United States

Beverly May – Brooklyn, NY, United States

John McCarthy – Cork, Ireland

Phillippe Palanque – Toulouse, Cedex, France

Fabio Paterno – Pisa, Italy

Pearl Pu – Preverenges, Switzerland

  • Emotion Analysis in Natural Language
    What is human emotion? It turns out there are more than 90 definitions. Among the most recent well-accepted ones, emotion is understood as our reaction to external and internal...

Aaron Quigley – St. Andrews, Scotland Uk

  • Discreet Computing
    Computing and interaction are changing the nature of humanity. As individuals our capabilities can be extended, our memories augmented and our senses attuned. Societies are being reshaped...
  • Global Human Computer Interaction
    Global Human Computer Interaction is the study of HCI when considering global challenges, languages, concerns, cultures and different economic drivers. Digital technologies now underpin the...
  • Immersive Analytics
    Human activity (in all its forms) can result in large volumes of data being collected and simply stored in the hope that one day it can be analysed and explored. From business to health...
  • Ubiquitous User Interfaces (UUI)
    UbiComp or Ubiquitous Computing is a model of computing in which computation is everywhere and computer functions are integrated into everything. It can be built into the basic objects,...

Eunice R Sari – Perth, Australia

  • Design Sprint for Digital Transformation
    Organizations are getting good in designing and building beautiful products. In many product development process, great forms and functionalities are often considered as the main factors...

Johannes Sch̦ning РBremen, Germany

  • Geographic HCI
    In my talk I will present an overview on our current research interests. Our interests lie at the intersection between HCI, geographic information science and ubiquitous interface...

Karan Singh – Toronto, ON, Canada

  • The Immersive Internet
    The onset of consumer AR/VR necessitates rethinking the near quarter century old internet browser design of Mosaic and its successors. Simply pasting a current generation browser in front of your...

Jean Vanderdonckt – Louvain-La-Neuve, Belgium

  • Heuristic evaluation of user interfaces.
    Heuristic evaluation is a usability inspection method that consists of submitting any user interface of an interactive system to a set of recognized principles, called heuristics. These heuristics...
  • Multimodal web user interfaces.
    Web applications are not limited to graphical interaction, they are now open to vocal, tactile, gestural, and multimodal interaction. This lecture provides an overview of these interaction...

Wan Abdul Rahim Bin Wan Mohd Isa – Shah Alam, Malaysia

Ingmar G Weber – Doha, Qatar

  • A Digital Socioscope
    How can Twitter data be used to study individual-level human behavior and social interaction on a global scale? This talk introduces the audience to the methods, opportunities, and...
  • Digital Demography
    Demography is the science of human populations and, at its most basic, focuses on the processes of (i) fertility, (ii) mortality and (iii) migration. Knowing basic population characteristics if of...
  • Using Social Media for Health Studies
    Given that users share all kinds of minutiae on social media, can this noisy, crowd-sourced data be used for health studies? This talk presents a number of recent examples that show the...

Susan M Zvacek – Castle Rock, CO, United States

  • Digital Natives and Other Mythical Beasts
    Tales abound in popular magazines and academically-oriented publications of technologically-savvy adolescents with near-magical powers. Whether celebratory or despairing, however, claims...