Human Computer Interaction

Computer Human Interaction is an interdisciplinary field drawing on the expertise of computer scientists, software engineers, psychologists, interaction designers, graphic designers, sociologists, and anthropologists to design useful and useable technology. See ACM's Special Interest Group on Computer Human Interaction, SIGCHI.

Available Speakers on this Topic

Kaveh Bazargan – Tehran, Iran

Michel Beaudouin-Lafon – Orsay Cedex, France

  • Designing Interaction, not Interfaces
    Although the power of personal computers has increased 1000-fold over the past 20 years, user interfaces remain essentially the same. Innovations in HCI research, particularly novel interaction...
  • Gesture-based Interaction
    From the invention of the mouse to the touch-based interface of the iPhone and the full-body interaction enabled by the Kinect, gestures have been the favorite form of input for the majority of...
  • Instrumental Interaction in Multisurface Environments
    Today's user interfaces are based on the desktop metaphor and the principles of direct manipulation that were created more than 25 years ago. With the diversity of hardware platforms,...
  • Interaction beyond Computation
    We are currently witnessing a shift in computer science from classical, closed computer systems to open, interactive systems whose components harness each other's power. This is...
  • Pointing and Multiscale Navigation
    Pointing is by far the most common action in graphical user interfaces. It is also one of the few areas in Psychology where an empirical law lets us predict pointing performance: Fitts'...
  • Tangible Interfaces and Instrumental Interaction
    I introduced Instrumental Interaction fifteen years ago as an interaction model for post-WIMP interfaces. The goal was to go beyond the dominant paradigm, Direct Manipulation, recognizing that...
  • Visions in HCI: a short history of Human-Computer Interaction
    From its very early days, the field of Human-Computer Interaction has been driven by powerful visions, from Doug Engelbart's augmenting human intellect to Alan Kay's Dynabook to Mark...

Steve D Benford – Nottingham, United Kingdom

  • Trajectories Through The User Experience
    The idea of designing the ‘user journey’ is familiar to User Experience designers. However, the emergence of mobile interaction, followed by augmented reality and now the...
  • Uncomfortable User Experience
    This is a provocative lecture that confronts our current thinking about how we design interactions with computers and instead makes a case for the deliberate engineering of discomfort as...

Ann Blandford – London, United Kingdom

Stephen Brewster – Glasgow, United Kingdom

Michael Bronstein – Lugano, Switzerland

  • Start thinking in 3D!
    The last decade has witnessed a series of technological breakthroughs in the acquisition, processing, and analysis of 3D geometric data, enabling applications that are revolutionizing our way of...

Stefan Bruckner – Bergen, Norway

  • Navigating the Space of Visualizations
    Considering the vast amounts of data involved in many scientific disciplines and industrial applications, it is essential to provide effective and efficient means for forming a mental model...
  • Smart Visualization in Medicine
    Medicine has been a prominent driver for visualization research over many years with application areas ranging from diagnostics to intra-interventional guidance. Considerable success has been...
  • Visual Exploration and Analysis of Volumetric Data
    Information technology has led to a rapid increase in the amount of data generated in areas as diverse as biology, medicine, astronomy, climate science, or engineering. In many cases the data -...

Erik Brunvand – UT, United States

Keith Cheverst – Lancaster, UNK, United Kingdom

Luca Chittaro – Udine, Italy

Elizabeth Churchill – Mountain View, CA, United States

Cristina Conati – Vancouver, BC, Canada

Dipankar Dasgupta – Memphis, TN, United States

  • Coordination in Open Collaboration Communities
    Open collaboration communities produce highly complex work yet lack many of the coordination mechanisms that exist in more traditional organizations. This study examines an open source software...

Henry Duh – Melbourne, VIC, Australia

Gabor Fichtinger – Kingston, ON, Canada

Charlie Fink – New York, NY, United States

  • Mankind's Augmented Future
    Mobile computing is emerging as tool so powerful it is like the club, or the steam engine, or the Internet. Our devices are transforming humankind. How we work. How we mate. And relationships as...
  • The Metaverse is Here, But VR Needs Its AOL Moment
    An extraordinary VR ecosystem has developed. There are an infinite number of things you can do there. The vast majority are free. There are good VR devices under $200. Where are the clamoring...

Geraldine Fitzpatrick – Vienna, Austria

Marcus Foth – Brisbane, QLD, Australia

Jennifer Golbeck – College Park, MD, United States

Eduard Gröller – Vienna, Austria

  • A Matter of Scale - Scale Matters
    Scale and scalability have been recurring topics in visualization and visual computing. Multi-scale techniques have been efficient strategies to cope with complexity in various areas of our field....
  • Adaptive Visual Computing
    Visual computing uses computer-supported, interactive, visual representations of (abstract) data to amplify cognition. In recent years data complexity concerning volume, veracity, velocity, and...
  • Comparative Visualization

    Visualization uses computer-supported, interactive, visual representations of (abstract) data to amplify cognition. In recent years data complexity and variability has...

  • Interactive Visual Analysis in the Material and Computational Sciences
    Visualization and visual computing use computer-supported, interactive, visual representations of (abstract) data to amplify cognition. In recent years data complexity concerning volume, veracity,...
  • Simplifying Medical Visualization through Sparse Interaction and Reformation
    Interpreting and interacting with 3D medical visualizations can pose significant cognitive challenges. In this talk we will discuss several approaches to facilitate 3D manipulations through...
  • Visual Computing and Analysis of Complex Systems
    Visualization and visual computing use computer-supported, interactive, visual representations of (abstract) data to amplify cognition. In recent years data complexity and variability has...
  • Visual Data Exploration
    Visualization and Visual Computing use computer-supported, interactive, visual representations of (abstract) data to amplify cognition. In recent years data complexity and variability has...

Diego Gutierrez – Zaragoza, Spain

  • Computational imaging: Seeing the invisible
    The field of computational imaging combines optics and computation to overcome the physical limitations of current cameras, to be able to capture visual information of the world that would be...
  • Reinventing movies: how do we tell stories in VR?
    Traditional cinematography has relied for over a century on a well-established set of editing rules, called continuity editing, to create a sense of situational continuity. Despite massive...

Vicki L Hanson – Dundee, United Kingdom

  • Inclusive Technologies



    Nearly 1 of every 5 people either currently has a disability or will develop a one in their lifetime.  For these...
  • The Age Wave

    Are technology difficulties an inescapable fact of ageing?  Or are there factors that can equip future generations of older adults with skills that will erase...

James D Herbsleb – Pittsburgh, PA, United States

Kristina Höök – Stockholm, Sweden

  • Designing for Somaesthetics
    In designing for bodily experiences, there has been a lack of theories that can provide the underpinnings we need to understand and deepen our design thinking. Despite all the work we have seen on...
  • The Mobile Life? An enjoyment society
    The Mobile Life Centre, started in 2007, has grown to be about 45 researchers, exploring experiential, leisure and playful mobile and ubiquitous interactions. We do serious research on what we...
  • What is design knowledge?
    Research through design (RtD) aims at bringing out design knowledge in different forms: both the ultimate particulars (specific designs used in specific contexts) as well as more generic...

Seiji Isotani – Sao Carlos - SP, Brazil

Scott Jenson – Mountain View, CA, United States

  • Home Automation is an EasyHard problem
    It's so easy to fall into the trap that the internet of things 'just works'. This lecture shows how even something as simple as turning on a light can filled with UX distasters....
  • The Physical Web
    The history of technology and interaction design is circular. A new technology creates a new product concept that starts off primitive but slowly matures over time. Then a new technology...
  • The UX Grid of IoT
    The "Internet of Things" is too broad a concept. It can be many things and that is a source of confusion. This 2x2 matrix of the UX Grid of IoT is a simple breakdown but it allows...

Nigel W John – Chester, United Kingdom

  • Can we build the Star Trek Holodeck yet?
    This lecture explores the development of Virtual Reality technologies from the 1960s to the present day. The question of how close we are to achieving the Star Trek Holodeck (first introduced as...
  • State of the Art of Mixed Reality in Medicine
    Mixed Reality (MR) is of increasing interest within technology- driven modern medicine but is not yet used in everyday practice. This situation is changing rapidly, however, and this talk explores...

Matt Jones – Swansea, United Kingdom

  • Touching the Future
    Discover the future of screen technology with computer scientist Matt Jones. Hear how his team are exploring mobile displays that mutate to create textures and change shape to reveal controls like...

Joaquim A Jorge – Lisboa, Portugal

  • Full contact - Beyond 2D Interactive Surfaces
    We live in a post-WIMP world. Indeed, more and more users access information, communicate with and operate on interactive surfaces foregoing the still common mouse and keyboard of yonder....
  • Game Over? New Approaches to Teaching Engineering Courses
    Gamification has been explored recently as a way to promote content delivery in education, yielding promising results. However, little is known regarding how it helps different students...
  • The Future of Media Interfaces
    We are living in a post-WIMP world. Indeed, more and more users access information, communicate and operate mobile information appliances foregoing the still common mouse and keyboard of yonder....

Fernando Koch – Melbourne, Australia

  • Social Applications and Sensible Societies
    In this lecture, we will entice the audience to think of mobile media technologies as a tool to address urban social issues. The explanation will explore the potential of mobile devices,...
  • The New Era of Cognitive Computing Experience
    In this lecture, we explain the nature of potential new experiences that the era of Cognitive Computing will require.  Historically, human-computer interaction has progressed from...

Tsvi Kuflik – Haifa, Israel

Effie Lai-Chong Law – Leicester, United Kingdom

Dongwon Lee – Fairfax, VA, United States

  • Human Computation in Data Science
    As a novel computation paradigm, human computation (a.k.a. crowdsourcing) is being actively pursued in diverse academic disciplines. Within computer science, many sub-fields have also embraced the...

Shipeng Li – Beijing, China

Aditi Majumder – Irvine, CA, United States

Alessio Malizia – London, United Kingdom

Panos Markopoulos – Eindhoven, Netherlands

  • Designing Socio Digital Experiences
    The experiences emerging from interacting with digital technology need to be understood, designed, and engineered in order to ensure that they provide value to their users, helping them achieve...
  • Interaction Design for Rehabilitation
    There is a growing demand for rehabilitation and this necessitates the development of rehabilitation technology. Further, such technologies can not only improve the quantity of rehabilitation that...

Oge Marques – Boca Raton, FL, United States

Beverly May – Brooklyn, NY, United States

John McCarthy – Cork, Ireland

Jacquelyn F Morie – Los Angeles, CA, United States

Laurence Nigay – Grenoble, France

  • Distant pointing in ubiquitous environment
    Pointing to targets is an elementary task universally present in interfaces.  In an ubiquitous environment, the need for distant pointing is frequent in several domains including...
  • Handheld Augmented Reality: Touch Interaction
    Handheld Augmented Reality (AR), one type of mobile AR, relies on the spatial coupling between the real world and the on-screen augmented reality outputs. Such spatial coupling introduces...

Phillippe Palanque – Toulouse, Cedex, France

Sharath Pankanti – Yorktown Heights, NY, United States

  • Actionable Video Content Summarization: Lessons from Practical Case Studies
    For the first time in the history of universe, the video data generated by humans has exceeds all other forms of the data. While no one denies the utility of the information hidden within...
  • Biometrics
    The determination of identity can be accomplished by three generic means. Conventionally, an exclusive possession (either a physical, e.g., key or electronic, e.g., cookie), knowledge (e.g.,...
  • Multi-media Compliance: A practical paradigm for managing business integrity
    In virtually every business context there is a need to establish some form of monitoring system to ensure that employees comply with business processes and policies. Compliance failures range from...
  • Public Sector Surveillance
    Situation awareness is the key to security. Awareness requires information that spans multiple scales of space and time. The increasing need for sophisticated surveillance systems and the move to...
  • Retail video analytics
    The retail industry grosses trillions of USD revenue annually worldwide and provides numerous opportunities for innovation to facilitate real-world business operations. Applications include: loss...

Fabio Paterno – Pisa, Italy

Pearl Pu – Preverenges, Switzerland

Aaron Quigley – St. Andrews, Scotland Uk

  • Discreet Computing
    Computing and interaction are changing the nature of humanity. As individuals our capabilities can be extended, our memories augmented and our senses attuned. Societies are being reshaped...
  • Global Human Computer Interaction
    Global Human Computer Interaction is the study of HCI when considering global challenges, languages, concerns, cultures and different economic drivers. Digital technologies now underpin the...
  • Immersive Analytics
    Human activity (in all its forms) can result in large volumes of data being collected and simply stored in the hope that one day it can be analysed and explored. From business to health...
  • Ubiquitous User Interfaces (UUI)
    UbiComp or Ubiquitous Computing is a model of computing in which computation is everywhere and computer functions are integrated into everything. It can be built into the basic objects,...

Shrisha Rao – Bangalore, India

  • Services Science and Services Computing
    New models of computation such as cloud computing, Big Data, and the Internet of Things have fundamentally upended common assumptions about the nature and purposes of computation. One thing...

Johannes Schöning – Bremen, Germany

  • Geographic HCI
    In my talk I will present an overview on our current research interests. Our interests lie at the intersection between HCI, geographic information science and ubiquitous interface...

Karan Singh – Toronto, ON, Canada

  • The Immersive Internet
    The onset of consumer AR/VR necessitates rethinking the near quarter century old internet browser design of Mosaic and its successors. Simply pasting a current generation browser in front of your...

G R Sinha – Hyderabad, India

  • Study of Cognitive Ability of Human Brain
    Most of the biometric techniques are conventional biometrics employing some neural network architecture consisting of suitable number of hidden layers in their training process. The recognition...

Harold Thimbleby Wales Uk

  • Creativity, innovation and taking risk in your research
    Most people just “do” research without thinking strategically about their work, their interests and how to do better. What is their plan when a paper or a funding application gets...
  • Human error is not the problem
    Error, if it was a disease, would be classified as the third biggest killer after cancer and heart disease. Why is it neglected, and what can be done? 
  • Missed solutions to WWII Enigma design weaknesses
    The German World War II Enigma suffered from design weaknesses that facilitated its large-scale decryption by the British throughout the war. The main technical weaknesses (self-coding and...
  • Pirate talks: Getting to great presentations
    Pirates say Arrrrr! This is the best mnemnonic on how to give great presentations: audience, remember, route... 
     
    Pirate Harold Thimbleby...
  • Social network analysis and interactive device design analysis
    All interactive systems respond to what users do by changing what they are doing Ñ though sometimes maybe not in the way you intended! What they were doing before and after any particular...
  • Unsafe in any bed
    ‘Unsafe At Any Speed’ was the title of Ralph Nader’s damning critique of the 1960s car industry. We are at a similar position with today’s healthcare: Terrible, but quite...

André Tricot – Toulouse, France

Jean Vanderdonckt – Louvain-La-Neuve, Belgium

  • Animated Transitions in User Interface Design.
    Animated transitions are widely used in many different domains of human activity, ranging from cartoons and movies to computer science for powerfully conveying a message more effectively and...
  • Context-aware adaptation of user interfaces.
    Efficient adaptation aims at ensuring that a user interface is adapted to a user’s task according to the context of use, since the end user is carrying out a task with one or several...
  • Distributed User Interfaces.
    Distributed User Interfaces (DUIs) are user interfaces whose elements are distributed in time and space in order to support one or many users to carry out one or many tasks on one or many domains...
  • Heuristic evaluation of user interfaces.
    Heuristic evaluation is a usability inspection method that consists of submitting any user interface of an interactive system to a set of recognized principles, called heuristics. These heuristics...
  • Model-based and Model-driven engineering of user interfaces: The UsiXML experience.
    In order to be relieved from empirical and opportunistic development of user interfaces and to promote a genuine and rigorous approach throughout the development life cycle,...
  • Multimodal web user interfaces.
    Web applications are not limited to graphical interaction, they are now open to vocal, tactile, gestural, and multimodal interaction. This lecture provides an overview of these interaction...
  • Pen-based gestures and sketching.
    Incorporating pen-based gestures in a graphical user interface induces several questions: which gesture should represent which command? What is the most appropriate gesture set when all gestures...

Wan Abdul Rahim Bin Wan Mohd Isa – Shah Alam, Malaysia

Ingmar G Weber – Doha, Qatar

  • A Digital Socioscope
    How can Twitter data be used to study individual-level human behavior and social interaction on a global scale? This talk introduces the audience to the methods, opportunities, and...
  • Digital Demography
    Demography is the science of human populations and, at its most basic, focuses on the processes of (i) fertility, (ii) mortality and (iii) migration. Knowing basic population characteristics if of...
  • Introduction to Computational Social Science
    Due to the increasing availability of large-scale data on human behavior collected on the social web, as well as advances in analyzing larger and larger data sets, interest in applying...
  • Using Social Media for Health Studies
    Given that users share all kinds of minutiae on social media, can this noisy, crowd-sourced data be used for health studies? This talk presents a number of recent examples that show the...

Bebo White – San Francisco, CA, United States

  • The Future of User Interaction Design
    User interaction design is one of the most active and exciting research and development areas in computer science. As IT becomes more pervasive in every aspect of day-to-day life, interaction...

Peter Wright – Newcastle Upon Tyne, United Kingdom

Tao Xie – Raleigh, IL, United States