Human Computer Interaction

Computer Human Interaction is an interdisciplinary field drawing on the expertise of computer scientists, software engineers, psychologists, interaction designers, graphic designers, sociologists, and anthropologists to design useful and useable technology. See ACM's Special Interest Group on Computer Human Interaction, SIGCHI.

Available Speakers on this Topic

Lora Aroyo – New York City, NY, United States

  • Data Science for Smart Culture: Harnessing Human Semantics at Scale

    Software systems are becoming ever more intelligent and more useful, but the way we interact with these machines too often reveals that they don’t actually understand people. Knowledge...

  • Dial "E" for Events

    Objects, like people, locations, and various other types of named entities, are often easy to detect in language and present on the semantic web.  Without events, however, they lack...

  • Disrupting the Semantic Comfort Zone
    Ambiguity in interpreting signs is not a new idea, yet the vast majority of research in machine interpretation of signals such as speech, language, images, video, audio, etc., tend to...
  • StorySourcing: Telling Stories with Humans & Machines

    Stories connect us with other people, guide us in exploring unfamiliar places, bring us to discover new things. They are all around us - in our daily lives, in museum exhibitions, in movies...

  • To be AND not to be: quantum intelligence?
    Lora Aroyo and Chris Welty propose a radical new approach to modeling human behavior for the next generation of Personal Digital Assistants: use quantum math instead of probability theory....
  • Truth is Lie: Rules & Semantics from a Crowd Perspectives

    Processing real-world data with the crowd leaves one thing absolutely clear - there is no single notion of truth, but rather a spectrum that has to account for context, opinions, perspectives...

  • Truth is a Lie
    In this talk we discuss two messages: (1) There is no single notion of truth, but rather a spectrum that has to account for context, opinions, perspectives and shades of grey. This is critical...

Regina Bernhaupt France

Tarek R. Besold – Barcelona, Spain

Mark Billinghurst – Auckland, New Zealand

  • Augmented Reality; The Next Twenty Years
    The first Augmented Reality (AR) systems were developed 50 years ago, but it is only in the last 10 years that AR has become widely available for consumers. Since that time AR technology has...
  • Augmented Teleportation
    Modern telecommunications allow people to talk to each other almost anywhere and anytime. However using audio or video conferencing is very different from face to face communication. In this talk...
  • Lessons from 20 years of ISMAR research
    ISMAR (the International Symposium on Mixed and Augmented Reality) is the leading conference on Augmented Reality. This presentation reviews 20 years of research presented at the conference, from...
  • Research Directions in HCI
    Over the past 50 years computers have developed from machines that take up a whole building to devices that we can wear on our heads. As the form factor of computers has changed then way we...
  • The Coming Age of Empathic Computing
    Can computers help people better understand one another? Empathic Computing refers to systems that allow people to share what they are seeing, hearing and feeling with others, and so develop more...
  • The Empathic Augmented Human
    Recent technology trends in natural collaboration, experience capture and implicit understanding has given rise to the field of Empathic Computing, which involve developing systems that allow...

Stephen Brewster – Glasgow, United Kingdom

Margaret Burnett – Corvallis, OR, United States

  • Gender-Inclusive Software
    Gender inclusiveness in software companies is receiving a lot of attention these days, but it overlooks a potentially critical factor: software itself. Research into how individual differences...

Gilbert Cockton – Sunderland, United Kingdom

Josiah Dykstra – Severn, MD, United States

Xiangmin Fan – Beijing, China

Geraldine Fitzpatrick – Vienna, Austria

Marcus Foth – Brisbane, QLD, Australia

Ujwal Gadiraju – Delft, Netherlands

Javier Gonzalez-Sanchez – Tempe, AZ, United States

Seiji Isotani – Sao Carlos - SP, Brazil

Jim Jansen – Doha, Qatar

  • Understanding Real Users Using Imaginary People
    Personas are imaginary people that represent real users. Creating personas by processing complex online behavioral and demographic data is an on-going research and commercialization project. Using...

Scott Jenson – Mountain View, CA, United States

  • Home Automation is an EasyHard problem
    It's so easy to fall into the trap that the internet of things 'just works'. This lecture shows how even something as simple as turning on a light can filled with UX distasters....
  • The Physical Web
    The history of technology and interaction design is circular. A new technology creates a new product concept that starts off primitive but slowly matures over time. Then a new technology...
  • The UX Grid of IoT
    The "Internet of Things" is too broad a concept. It can be many things and that is a source of confusion. This 2x2 matrix of the UX Grid of IoT is a simple breakdown but it allows...

Joaquim A Jorge – Lisboa, Portugal

Effie Lai-Chong Law – Leicester, United Kingdom

Antonio Lieto – Turin, Italy

AndrĂ©s Lucero – Helsinki, Finland

  • Co-Designed, Collocated & Playful Interactions
    Mobile devices such as smartphones and tablets were originally conceived and have traditionally been utilized for individual use. Early research on mobile collocated interactions often encouraged...
  • Creating Delightful User Experiences
    Playfulness is a mindset whereby people approach everyday activities with a frivolous, purposeless, and frisky attitude—as something not serious, with neither a clear goal nor real-world...
  • First-Person HCI Research Methods
    Within the fields of Human-Computer Interaction (HCI) and interaction design, there has been a growing desire to more deeply understand the use of technology within real, everyday settings. The...
  • Latin American Human-Computer Interaction
    There is a rich and lively Human-Computer Interaction (HCI) research community in Latin America. However, due to financial, geographic, language, and publication strategy reasons among others, HCI...

Zhihan Lv – Qingdao, China

  • Towards Virtual Reality
    Virtual reality technology is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulation environment that immerses users into the...

John McCarthy – Cork, Ireland

Weizhi Meng – Copenhagen, Denmark

Jacquelyn F Morie – Los Angeles, CA, United States

  • The Fluid Realities of the Future
    Real & Imaginary - the physical and the virtual - are about to enter into a dance in which they will whirl together at such a velocity that we may have a hard time telling them apart. In this...
  • Unpacking the Future
    What are the technologies coming in the near future that could change the way we live, connect and interact on a global scale? It is a distributed future, and we can be sure that it will include...

Aaron Quigley – Sydney, Australia

  • Discreet Computing
    Computing and interaction are changing the nature of humanity. As individuals our capabilities can be extended, our memories augmented and our senses attuned. Societies are being reshaped...
  • Global Human Computer Interaction
    Global Human Computer Interaction is the study of HCI when considering global challenges, languages, concerns, cultures and different economic drivers. Digital technologies now underpin the...
  • Immersive Analytics
    Human activity (in all its forms) can result in large volumes of data being collected and simply stored in the hope that one day it can be analysed and explored. From business to health...
  • Ubiquitous User Interfaces (UUI)
    UbiComp or Ubiquitous Computing is a model of computing in which computation is everywhere and computer functions are integrated into everything. It can be built into the basic objects,...

Peter Robinson – Cambridge, United Kingdom

  • Computation of emotions
    The importance of emotional expression as part of human communication has been understood since the seventeenth century, and has been explored scientifically since Charles Darwin and others...
  • Driving the future
    Road transport is changing.  Drivers will see more changes in the next five years than they have seen in the last 100.  How can we make these changes easier?  How...

Eunice R Sari – Perth, Australia

  • Agile Usability Testing
    Usability is a critical part of a product design and development process. This process should be done iteratively without blocking the existing process. The art of doing practical usability in the...
  • Customer Journey Mapping
    Customer Journey Mapping is a hands-on workshop to get the opportunity to develop your capabilities in customer journey mapping capabilities. The customer journey is the complete sum of...
  • Design Sprint for Digital Transformation
    Organizations are getting good in designing and building beautiful products. In many product development process, great forms and functionalities are often considered as the main factors...
  • Google Material Design
    In this talk, you will learn Google Material Design as a Design System, how to use it to design an awesome experience in a digital products and services. By the end of the talk, you will be...
  • Introduction to UX Research
    UX Research determines the success and failure of the product and service we design and develop. The value of UX Research is influenced by the planning, execution, analysis and...
  • Lean UX in Digital Transformation
    In the Digital Transformation Era, products and services evolve so quickly. The tendency to move fast without considering the target users is imminent. In this hands-on workshop, we will learn...
  • Measuring UX
    Measuring UX is a training to develop the ability to measure UX’s success in achieving business goals.
     
    In this workshop, you will learn how to...
  • UX Writing
    Being able to communicate well to users, internal and external stakeholders is critical to ensure the success of a UX project. This talk will give an overview on how to craft human-centred writing...

Karan Singh – Toronto, ON, Canada

  • The Immersive Internet
    The onset of consumer AR/VR necessitates rethinking the near quarter century old internet browser design of Mosaic and its successors. Simply pasting a current generation browser in front of your...

Anthony Steed – London, United Kingdom

  • Interaction Everywhere
    There is now a plethora of ways of interacting with computers. Computers are now wearable, immersive, ubiquitous and mobile. In this talk, I will draw out some interesting parallels between quite...
  • The Limits of Virtual Reality
    Today's virtual reality systems provide audio and visual stimuli to users and can read some of the user's motions and speech. We are a long way from fully immersing a user in a...
  • Where is the Interface in Virtual Reality?
    Now that virtual reality (VR) has moved from the laboratory to the consumer market, it is time to reflect on the unique properties of VR as a form of human-computer interface. Almost everyone who...

Shriram K Vasudevan – Coimbatore, India

Dakuo Wang – Cambridge, MA, United States

Ingmar G Weber – Doha, Qatar

  • A Digital Socioscope
    How can Twitter data be used to study individual-level human behavior and social interaction on a global scale? This talk introduces the audience to the methods, opportunities, and...
  • Digital Demography
    Demography is the science of human populations and, at its most basic, focuses on the processes of (i) fertility, (ii) mortality and (iii) migration. Knowing basic population characteristics if of...
  • Using Social Media for Health Studies
    Given that users share all kinds of minutiae on social media, can this noisy, crowd-sourced data be used for health studies? This talk presents a number of recent examples that show the...

Tariq Zaman – Sibu,, Malaysia

Susan M Zvacek – Castle Rock, CO, United States

  • Digital Natives and Other Mythical Beasts
    Tales abound in popular magazines and academically-oriented publications of technologically-savvy adolescents with near-magical powers. Whether celebratory or despairing, however, claims...