Human Computer Interaction

Computer Human Interaction is an interdisciplinary field drawing on the expertise of computer scientists, software engineers, psychologists, interaction designers, graphic designers, sociologists, and anthropologists to design useful and useable technology. See ACM's Special Interest Group on Computer Human Interaction, SIGCHI.

Available Speakers on this Topic

Tarek R. Besold – Barcelona, Spain

Stephen Brewster – Glasgow, United Kingdom

Duncan P Brumby – London, United Kingdom

  • Drowning in Email? Practical Tips from Research on How to Better Manage Your Inbox.
    We are all utterly overwhelmed by the volume of email that we receive every single day. I will talk about our research on how people manage digital communications over email and offer...
  • History and Future of Human-Automation Interaction
    In this talk, I shall review the history of human-automation interaction research, assess its current status, and identify future directions. I will start by reviewing articles that were published...
  • How Do Interruptions Affect Productivity?
    Work is frequently interrupted. What is known about how interruptions affect productivity? This important question has been studied using a variety of research methods, from controlled experiments...
  • Managing Digital Distractions
    Our daily activities are constantly punctuated by interruptions and maintaining focus can be challenging. In this talk, I’ll discuss the results of our research aimed at understanding how...
  • Media Multitasking in the New Digital Age
    On-demand video services, such as Netflix and Amazon Video, have become extremely popular. The advent of these video services has transformed how people access content, from the devices...
  • Research Methods for HCI
    The talk will introduce quantitative and qualitative methods used in HCI research. I shall discuss how these research approaches are used to understand people and interactional contexts. Practical...

Margaret Burnett – Corvallis, OR, United States

  • Gender-Inclusive Software and Beyond
    How can software industry professionals (e.g., developers, UI/UX professionals, product managers) assess whether their software supports diverse users? And if they find problems, how can they fix...

Zehong (Jimmy) Cao – Adelaide, SA, Australia

Luigina Ciolfi – Cork, Ireland

Gilbert Cockton – Sunderland, United Kingdom

Josiah Dykstra – Severn, MD, United States

Marcus Foth – Brisbane, QLD, Australia

Ujwal Gadiraju – Delft, Netherlands

Nitesh Goyal – Stamford, CT, United States

Juan Pablo Hourcade – Iowa City, IA, United States

Jim Jansen – Doha, Qatar

  • Understanding Real Users Using Imaginary People
    Personas are imaginary people that represent real users. Creating personas by processing complex online behavioral and demographic data is an on-going research and commercialization project. Using...

Joaquim A Jorge – Lisboa, Portugal

Antonio Lieto – Turin, Italy

Andrés Lucero – Helsinki, Finland

  • Co-Designed, Collocated & Playful Interactions
    Mobile devices such as smartphones and tablets were originally conceived and have traditionally been utilized for individual use. Early research on mobile collocated interactions often encouraged...
  • Creating Delightful User Experiences
    Playfulness is a mindset whereby people approach everyday activities with a frivolous, purposeless, and frisky attitude—as something not serious, with neither a clear goal nor real-world...
  • First-Person HCI Research Methods
    Within the fields of Human-Computer Interaction (HCI) and interaction design, there has been a growing desire to more deeply understand the use of technology within real, everyday settings. The...
  • Latin American Human-Computer Interaction
    There is a rich and lively Human-Computer Interaction (HCI) research community in Latin America. However, due to financial, geographic, language, and publication strategy reasons among others, HCI...

Zhihan Lv – Qingdao, China

  • Towards Virtual Reality
    Virtual reality technology is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulation environment that immerses users into the...

John McCarthy – Cork, Ireland

Weizhi Meng – Copenhagen, Denmark

Suranga Chandima Nanayakkara – Auckland, New Zealand

Peter Robinson – Cambridge, United Kingdom

  • Computation of emotions
    The importance of emotional expression as part of human communication has been understood since the seventeenth century, and has been explored scientifically since Charles Darwin and others...
  • Driving the future
    Road transport is changing.  Drivers will see more changes in the next five years than they have seen in the last 100.  How can we make these changes easier?  How...

Eunice R Sari – Perth, Australia

  • Agile Usability Testing
    Usability is a critical part of a product design and development process. This process should be done iteratively without blocking the existing process. The art of doing practical usability in the...
  • Customer Journey Mapping
    Customer Journey Mapping is a hands-on workshop to get the opportunity to develop your capabilities in customer journey mapping capabilities. The customer journey is the complete sum of...
  • Design Sprint for Digital Transformation
    Organizations are getting good in designing and building beautiful products. In many product development process, great forms and functionalities are often considered as the main factors...
  • Google Material Design
    In this talk, you will learn Google Material Design as a Design System, how to use it to design an awesome experience in a digital products and services. By the end of the talk, you will be...
  • Introduction to UX Research
    UX Research determines the success and failure of the product and service we design and develop. The value of UX Research is influenced by the planning, execution, analysis and...
  • Lean UX in Digital Transformation
    In the Digital Transformation Era, products and services evolve so quickly. The tendency to move fast without considering the target users is imminent. In this hands-on workshop, we will learn...
  • Measuring UX
    Measuring UX is a training to develop the ability to measure UX’s success in achieving business goals.
     
    In this workshop, you will learn how to...
  • UX Writing
    Being able to communicate well to users, internal and external stakeholders is critical to ensure the success of a UX project. This talk will give an overview on how to craft human-centred writing...

Corina Sas – Lancaster, United Kingdom

Carol J Smith – Pittsburgh, PA, United States

  • Being Actively Ethical: Dynamic HCI for AI
    Artificially intelligent (AI) technologies are exciting and with them come new and intimidating responsibilities. How do we understand and clarify our users’ needs for transparency,...
  • Gearing up for Ethnography
    Prepping for research can be intimidating, and there will never be enough time or resources. Carol will share her personal experiences in the field, both good and bad. She has learned the...
  • Techniques for Integrating HCI into Agile Efforts
    Even experienced HCI practitioners struggle with balancing research and evaluation methods that inform good design, while supporting continuous releases in a fast-paced environment. Carol...

Anthony Steed – London, United Kingdom

  • Interaction Everywhere
    There is now a plethora of ways of interacting with computers. Computers are now wearable, immersive, ubiquitous and mobile. In this talk, I will draw out some interesting parallels between quite...
  • The Limits of Virtual Reality
    Today's virtual reality systems provide audio and visual stimuli to users and can read some of the user's motions and speech. We are a long way from fully immersing a user in a...
  • Where is the Interface in Virtual Reality?
    Now that virtual reality (VR) has moved from the laboratory to the consumer market, it is time to reflect on the unique properties of VR as a form of human-computer interface. Almost everyone who...

Shriram K Vasudevan – Coimbatore, India

Dakuo Wang – Cambridge, MA, United States

Ingmar G Weber – Doha, Qatar

  • A Digital Socioscope
    How can Twitter data be used to study individual-level human behavior and social interaction on a global scale? This talk introduces the audience to the methods, opportunities, and...
  • Digital Demography
    Demography is the science of human populations and, at its most basic, focuses on the processes of (i) fertility, (ii) mortality and (iii) migration. Knowing basic population characteristics if of...
  • Using Social Media for Health Studies
    Given that users share all kinds of minutiae on social media, can this noisy, crowd-sourced data be used for health studies? This talk presents a number of recent examples that show the...

Tariq Zaman – Sibu,, Malaysia