Graphics and Computer-Aided Design
Available Speakers on this Topic
Erik Brunvand – UT, United States
A Tale of Two Rendering Algorithms: Ray Tracing, Rasterization, and their Supporting Hardware
The desire for ever more complex and realistic graphics drives the computer graphics hardware industry. This interest in high-quality rendering spans the range of computer hardware from...
Marie-Paule Cani – Paris Saclay, France
Creative AI: Combining knowledge, learning and control towards the expressive creation of 3D contents
While the use of digital models and simulation has already spread in many disciplines, recent advances in Computer Graphics open the way to a much lighter ways of creating 3D contents. In...
Expressive modelling of complex, natural scenes
While they made design for fabrication more generally accessible, the conceptual tools used in expressive 3D modelling - eg. sketching, sculpting and geometry transfer interfaces) are also...
- Space-time sketching and sculpting: towards seamless creation of animated contentsAlthough initially designed for static 3D shapes, the conceptual tools used in expressive modelling - namely sketching, sculpting and transfer metaphors, are extremely promising for creating...
Luca Chittaro – Udine, Italy
Virtual Reality, Real Effects: Training and Changing People through Virtual Experiences
Thanks to the availability of new consumer hardware for virtual reality (VR), applications of immersive VR are accessible to an increasing number of users, and can also appeal to the general...
Ilke Demir – Hermosa Beach, CA, United States
The Science of Generative Architecture: Proceduralization
Manual creation of massive and detailed 3D models may take weeks, or months, even for experienced artists. In contrast, generative algorithms enable efficiently creating content coherent with the...
Alec Jacobson – Toronto, ON, Canada
Breaking Barriers between Humans and Geometry
In the field of geometry processing, I work to make sense of existing geometric data and provide interfaces to put that data to further use. Today, we find many sources of geometric data...
- Geometry Processing in the WildGeometric data abounds, but our algorithms for geometry processing are failing. Whether from medical imagery, free-form architecture, self-driving cars, or 3D-printed parts, geometric data...
Joaquim A Jorge – Lisboa, Portugal
Adding More Than Two Dimensions to Tabletop Interfaces. Is Tony Stark home?
Work on interactive tabletops and surfaces has focused mostly on two-dimensional issues, such as multi-finger gestures and tangible interaction. Interesting as it is however, this picture is...
Full contact - Beyond 2D Interactive Surfaces
We live in a post-WIMP world. Indeed, more and more users access information, communicate with and operate on interactive surfaces foregoing the still common mouse and keyboard of yonder....
- How to get your paper rejected from a Computer Graphics JournalThis is a tongue-in-cheek lecture about what NOT to do to publish a paper in an international scientific journal dedicated to Computer Graphics and Interactive Techniques. Writing papers is...
- The Future of Media InterfacesWe are living in a post-WIMP world. Indeed, more and more users access information, communicate and operate mobile information appliances foregoing the still common mouse and keyboard of yonder....
Leif Kobbelt – Aachen, Germany
Geometry Processing on Different Levels of Abstraction
Geometry Processing is the reasearch field that deals with the algorithmic generation and optimization of 3D models. It is based on a broad portfolio of methods ranging from discrete...
Niloy J Mitra – London, United Kingdom
CreativeAI: Machine Learning meets 3D Content Creation
A long-standing goal of Computer Graphics is to create high-quality geometric content for a variety of applications including games, movies, product design, and enginnering simulation. Decades of...
Jacquelyn F Morie – Los Angeles, CA, United States
Creating Meaningful Works of Virtual Reality (VR) Experiences
Drawing on my 25 year history of creating meaningful virtual reality experiences, I will discuss the techniques I have developed to help evoke emotional responses from participants in such...
- History of Virtual RealityThis talk introduces the basics of early VR history, including the people and inventions that enabled it. I define what fully immersive VR means and look at the factors that support full...
- The Ultimate Selfie: Musings on the Future of Our Human IdentityIdentity in today's world is being radically redefined by our access to sophisticated technologies that allow us to share images of ourselves ubiquitously, don a variety of avatars to...
Miguel Otaduy – Madrid, Spain
Game physics for design applications
Design is ubiquitous, and computer graphics has been an integral tool for design since the early days of CAD. The relevance of CAD in computer graphics is experiencing a revival, and this is also...
Renato Pajarola – Zurich, Switzerland
Handling Large Multidimensional Data in Visual Computing
Tensor decomposition methods and multilinear algebra are powerful emerging tools to cope with current trends in computer graphics, image processing and data visualization, in particular with...
Towards Complete Virtual 3D Mock-Ups for Building Information Models (BIMs)
Thanks to the widespread availability, ease-of-use and low costs of modern 3D acquisition technologies, it is nowadays possible to acquire highly detailed digital 3D models of large real-world...
Erik Reinhard – Bazouges Sous Hede, France
High Dynamic Range Imaging: The next step in visual entertainment
Digital imaging began in the late sixties, and one can argue that high dynamic range (HDR) imaging in the digital domain started at that exact same moment. Fifty years later, the research has...
Karan Singh – Toronto, ON, Canada
Expressive Facial Modeling and Animation
Humans are hard-wired to see and interpret minute facial detail. The rich signals we extract from facial expressions imposes high expectations for computer generated facial imagery. This talk...
Perception, Drawing and Interactive Modeling
Sketch and sculpt interfaces have often been touted as “natural” approaches to interactive design. While this metaphor is indeed a promising medium of visual communication,...
Anthony Steed – London, United Kingdom
The Computing Challenges of Mixed-Reality
The broad area of mixed-reality (MR) systems, which include augmented reality, virtual reality and related real-time systems, poses new challenges to computing. In this talk, I will highlight some...
David G. Stork – Sunnyvale, CA, United States
Computer vision in the study of art: New rigorous approaches to the study of paintings and drawings
New rigorous computer algorithms have been used to shed light on a number of recent controversies in the study of art. For example, illumination estimation and shape-from-shading methods...
- The Computing Challenges of Mixed-Reality
- History of Virtual Reality
- CreativeAI: Machine Learning meets 3D Content Creation
- How to get your paper rejected from a Computer Graphics Journal
- Geometry Processing in the Wild
- Space-time sketching and sculpting: towards seamless creation of animated contents
- Creative AI: Combining knowledge, learning and control towards the expressive creation of 3D contents