Graphics and Computer-Aided Design
Available Speakers and their Lectures on this Topic
Erik Brunvand – UT, United States
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A Tale of Two Rendering Algorithms: Ray Tracing, Rasterization, and their Supporting Hardware
The desire for ever more complex and realistic graphics drives the computer graphics hardware industry. This interest in high-quality rendering spans the range of computer hardware from...
Ilke Demir – Hermosa Beach, CA, United States
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The Science of Generative Architecture: Proceduralization
Manual creation of massive and detailed 3D models may take weeks, or months, even for experienced artists. In contrast, generative algorithms enable efficiently creating content coherent with the...
David Howard – Brisbane, QLD, Australia
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AI-Based Design of Industrial Components for Next-Gen Industry
Generative machine learning is poised to revolutionise the design of a range of sectors where rational design has long been the de facto approach: where design is practically a time...
Joaquim A Jorge – Lisboa, Portugal
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Adding More Than Two Dimensions to Tabletop Interfaces. Is Tony Stark home?
Work on interactive tabletops and surfaces has focused mostly on two-dimensional issues, such as multi-finger gestures and tangible interaction. Interesting as it is however, this picture is...
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Full contact - Beyond 2D Interactive Surfaces
We live in a post-WIMP world. Indeed, more and more users access information, communicate with and operate on interactive surfaces foregoing the still common mouse and keyboard of yonder....
- How to get your paper rejected from a Computer Graphics Journal
This is a tongue-in-cheek lecture about what NOT to do to publish a paper in an international scientific journal dedicated to Computer Graphics and Interactive Techniques. Writing papers is...- The Future of Media Interfaces
We are living in a post-WIMP world. Indeed, more and more users access information, communicate and operate mobile information appliances foregoing the still common mouse and keyboard of yonder....Kenny Mitchell – Burbank, CA, United States
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Delivering Intelligence Telexistence in Virtual Worlds with Everyone
This talk presents experiences and thoughtful strategies of delivering research into mass appeal interactive virtual worlds from 3d multiplayer streaming immersion in the rich story worlds of...
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Delivering Interactive 3D with Everyone
This talk explores strategies and technologies for bringing cutting-edge 3D experiences to the masses. We'll delve into projects that span the spectrum of interactive media, from immersive...
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Delivering Interactive Emotional Avatars with Everyone
Exploring the evolution of delivering interactive emotional avatars in visual media production industries, through movies and games and beyond, this talk records one experience of how fidelity has...
Md. Saidur Rahman – Dhaka, Bangladesh
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Graph Drawing Algorithms in VLSI Design Automation
A graph consists of a set of vertices and a set of edges, each joining two vertices. A drawing of a graph can be thought of as a diagram consisting of a collection of objects corresponding...
Anthony Steed – London, United Kingdom
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The Computing Challenges of Mixed-Reality
The broad area of mixed-reality (MR) systems, which include augmented reality, virtual reality and related real-time systems, poses new challenges to computing. In this talk, I will highlight some...
- How to get your paper rejected from a Computer Graphics Journal
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Adding More Than Two Dimensions to Tabletop Interfaces. Is Tony Stark home?
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The Science of Generative Architecture: Proceduralization