Graphics and Computer-Aided Design
Available Speakers on this Topic
Brian A. Barsky – Berkeley, CA, United States
Computational Optometry: Optometry and Vision Science Meets Computer Graphics and Geometric Modeling
We define computational optometry as multidisciplinary research integrating optometry and vision science with computer graphics and geometric modeling. This endeavor began with research on a...
Computer Aided Geometric Design and Modeling for Curve and Surface Representations
Computer aided geometric design and modeling is concerned with the mathematical techniques for the representation of curves and surfaces in the computer for image display and object fabrication....
Innovative Approaches to Teaching Animation
This presentation will discuss two innovative courses on animation. First, "The Art of Animation" explores the artistic, aesthetic, and cinematographic underpinnings of animation...
Simulating Human Vision and Vision Correcting Displays
Research on simulating human vision and on vision correcting displays that compensate for the optical aberrations in the viewer's eyes will be discussed. The simulation is not an...
- The BLUR Project at Berkeley: Algorithms for Computer Generated Imagery, Computational Photography, and Aiding Human VisionThe multidisciplinary BLUR project at UC Berkeley combines computer graphics with optics, optometry, and photography. This research investigates mathematical models to describe the shape of...
- Vision Realistic RenderingPresent Vision-realistic rendering (VRR) is the computer generation of synthetic images to simulate a subject's vision, by incorporating the characteristics of a particular...
Stefan Bruckner – Bergen, Norway
Navigating the Space of Visualizations
Considering the vast amounts of data involved in many scientific disciplines and industrial applications, it is essential to provide effective and efficient means for forming a mental model...
- Visual Exploration and Analysis of Volumetric DataInformation technology has led to a rapid increase in the amount of data generated in areas as diverse as biology, medicine, astronomy, climate science, or engineering. In many cases the data -...
Erik Brunvand – UT, United States
A Tale of Two Rendering Algorithms: Ray Tracing, Rasterization, and their Supporting Hardware
The desire for ever more complex and realistic graphics drives the computer graphics hardware industry. This interest in high-quality rendering spans the range of computer hardware from...
Marie-Paule Cani – Paris Saclay, France
Creative AI: Combining knowledge, learning and control towards the expressive creation of 3D contents
While the use of digital models and simulation has already spread in many disciplines, recent advances in Computer Graphics open the way to a much lighter ways of creating 3D contents. In...
Expressive modelling of complex, natural scenes
While they made design for fabrication more generally accessible, the conceptual tools used in expressive 3D modelling - eg. sketching, sculpting and geometry transfer interfaces) are also...
- Space-time sketching and sculpting: towards seamless creation of animated contentsAlthough initially designed for static 3D shapes, the conceptual tools used in expressive modelling - namely sketching, sculpting and transfer metaphors, are extremely promising for creating...
Luca Chittaro – Udine, Italy
Virtual Reality, Real Effects: Training and Changing People through Virtual Experiences
Thanks to the availability of new consumer hardware for virtual reality (VR), applications of immersive VR are accessible to an increasing number of users, and can also appeal to the general...
George Drettakis – Sophia-Antipolis, France
Is Simulation (still) the Future of Rendering, or will it be Capture and Learning?
In this talk we will examine recent evolutions in traditional, simulation-based rendering, and those in capture and learning based solutions. Based on several concrete examples, we will discuss...
Perception-Based Techniques for Graphics and VR
Human perception is a key element for Computer Graphics and Virtual Reality: using solid perceptual principles is indispensable for a truly realistic interactive and immersive experience. In...
Eduard Gröller – Vienna, Austria
A Matter of Scale - Scale Matters
Scale and scalability have been recurring topics in visualization and visual computing. Multi-scale techniques have been efficient strategies to cope with complexity in various areas of our field....
Adaptive Visual Computing
Visual computing uses computer-supported, interactive, visual representations of (abstract) data to amplify cognition. In recent years data complexity concerning volume, veracity, velocity, and...
Visualization uses computer-supported, interactive, visual representations of (abstract) data to amplify cognition. In recent years data complexity and variability has...
Interactive Visual Analysis in the Material and Computational Sciences
Visualization and visual computing use computer-supported, interactive, visual representations of (abstract) data to amplify cognition. In recent years data complexity concerning volume, veracity,...
Simplifying Medical Visualization through Sparse Interaction and Reformation
Interpreting and interacting with 3D medical visualizations can pose significant cognitive challenges. In this talk we will discuss several approaches to facilitate 3D manipulations through...
Visual Computing and Analysis of Complex Systems
Visualization and visual computing use computer-supported, interactive, visual representations of (abstract) data to amplify cognition. In recent years data complexity and variability has...
Visual Data Exploration
Visualization and Visual Computing use computer-supported, interactive, visual representations of (abstract) data to amplify cognition. In recent years data complexity and variability has...
Diego Gutierrez – Zaragoza, Spain
Computational imaging: Seeing the invisible
The field of computational imaging combines optics and computation to overcome the physical limitations of current cameras, to be able to capture visual information of the world that would be...
Reinventing movies: how do we tell stories in VR?
Traditional cinematography has relied for over a century on a well-established set of editing rules, called continuity editing, to create a sense of situational continuity. Despite massive...
Shiyan Hu – Southampton, United Kingdom
Nanoscale Interconnect Optimizations for Emerging Technologies
As the VLSI technology enters the nanoscale regime, interconnect delay becomes the bottleneck of circuit performance. Interconnect synthesis which includes buffer insertion and layer assignment is...
Smart Energy Cyber-Physical Systems: Big Data Analytics and Cyber Security
A smart energy cyber-physical system is characterized by the interactions among the sensing devices and the physical energy system. Such a system leverages big data analytics techniques in...
Smart Home Cybersecurity: Threat and Defense in a Cyber-Physical System
The massive deployment of advanced metering infrastructure and home energy management system has mandated a transformative shift of the classical grid into a more reliable and secure grid. Smart...
Alec Jacobson – Toronto, ON, Canada
Breaking Barriers between Humans and Geometry
In the field of geometry processing, I work to make sense of existing geometric data and provide interfaces to put that data to further use. Today, we find many sources of geometric data...
- Geometry Processing in the WildGeometric data abounds, but our algorithms for geometry processing are failing. Whether from medical imagery, free-form architecture, self-driving cars, or 3D-printed parts, geometric data...
Nigel W John – Chester, United Kingdom
Can we build the Star Trek Holodeck yet?
This lecture explores the development of Virtual Reality technologies from the 1960s to the present day. The question of how close we are to achieving the Star Trek Holodeck (first introduced as...
Joaquim A Jorge – Lisboa, Portugal
Adding More Than Two Dimensions to Tabletop Interfaces. Is Tony Stark home?
Work on interactive tabletops and surfaces has focused mostly on two-dimensional issues, such as multi-finger gestures and tangible interaction. Interesting as it is however, this picture is...
Full contact - Beyond 2D Interactive Surfaces
We live in a post-WIMP world. Indeed, more and more users access information, communicate with and operate on interactive surfaces foregoing the still common mouse and keyboard of yonder....
- How to get your paper rejected from a Computer Graphics JournalThis is a tongue-in-cheek lecture about what NOT to do to publish a paper in an international scientific journal dedicated to Computer Graphics and Interactive Techniques. Writing papers is...
- The Future of Media InterfacesWe are living in a post-WIMP world. Indeed, more and more users access information, communicate and operate mobile information appliances foregoing the still common mouse and keyboard of yonder....
David J Kasik – Sammamish, WA, United States
Massive Model Visualization Basics
The fundamentals of computer-aided design systems have been in place since the early 1960's. The earliest systems computerized the drafting table techniques used to produce engineering...
Leif Kobbelt – Aachen, Germany
Geometry Processing on Different Levels of Abstraction
Geometry Processing is the reasearch field that deals with the algorithmic generation and optimization of 3D models. It is based on a broad portfolio of methods ranging from discrete...
Niloy J Mitra – London, United Kingdom
CreativeAI: Machine Learning meets 3D Content Creation
A long-standing goal of Computer Graphics is to create high-quality geometric content for a variety of applications including games, movies, product design, and enginnering simulation. Decades of...
Jacquelyn F Morie – Los Angeles, CA, United States
Creating Meaningful Works of Virtual Reality (VR) Experiences
Drawing on my 25 year history of creating meaningful virtual reality experiences, I will discuss the techniques I have developed to help evoke emotional responses from participants in such...
- History of Virtual RealityThis talk introduces the basics of early VR history, including the people and inventions that enabled it. I define what fully immersive VR means and look at the factors that support full...
- The Ultimate Selfie: Musings on the Future of Our Human IdentityIdentity in today's world is being radically redefined by our access to sophisticated technologies that allow us to share images of ourselves ubiquitously, don a variety of avatars to...
Miguel Otaduy – Madrid, Spain
Game physics for design applications
Design is ubiquitous, and computer graphics has been an integral tool for design since the early days of CAD. The relevance of CAD in computer graphics is experiencing a revival, and this is also...
Renato Pajarola – Zurich, Switzerland
Handling Large Multidimensional Data in Visual Computing
Tensor decomposition methods and multilinear algebra are powerful emerging tools to cope with current trends in computer graphics, image processing and data visualization, in particular with...
Towards Complete Virtual 3D Mock-Ups for Building Information Models (BIMs)
Thanks to the widespread availability, ease-of-use and low costs of modern 3D acquisition technologies, it is nowadays possible to acquire highly detailed digital 3D models of large real-world...
Jon G Peddie – Tiburon, CA, United States
Computer graphics ? how and why we got here
Computer graphics was born out the cold war threat of the Soviet Union getting the atomic bomb and evolved into video games, computer aided design, movie production, scientific...
- Real Time ExperiencesRealtime is being built with a collection of tools. Some are being adapted from the game industry. Others are adapted from other disciplines like mo-cap, mobile technology,...
Erik Reinhard – Bazouges Sous Hede, France
High Dynamic Range Imaging: The next step in visual entertainment
Digital imaging began in the late sixties, and one can argue that high dynamic range (HDR) imaging in the digital domain started at that exact same moment. Fifty years later, the research has...
Hanan Samet – College Park, MD, United States
Sorting in Space
The representation of spatial data is an important issue in computer graphics, computer vision, geographic information systems, and robotics. A wide number of representations is currently in use....
Karan Singh – Toronto, ON, Canada
Expressive Facial Modeling and Animation
Humans are hard-wired to see and interpret minute facial detail. The rich signals we extract from facial expressions imposes high expectations for computer generated facial imagery. This talk...
Perception, Drawing and Interactive Modeling
Sketch and sculpt interfaces have often been touted as “natural” approaches to interactive design. While this metaphor is indeed a promising medium of visual communication,...
Anthony Steed – London, United Kingdom
The Computing Challenges of Mixed-Reality
The broad area of mixed-reality (MR) systems, which include augmented reality, virtual reality and related real-time systems, poses new challenges to computing. In this talk, I will highlight some...
David G. Stork – Sunnyvale, CA, United States
Computer vision in the study of art: New rigorous approaches to the study of paintings and drawings
New rigorous computer algorithms have been used to shed light on a number of recent controversies in the study of art. For example, illumination estimation and shape-from-shading methods...
Kang Zhang – Richardson, TX, United States
Spatial Specification and Reasoning Using Grammars: From Theory to Application
This talk introduces grammatical formalisms that are capable of supporting spatial specification and reasoning and their wide range of applications. We will cover two typical grammars, i.e., Shape...
- Spatial Specification and Reasoning Using Grammars: From Theory to Application
- The Computing Challenges of Mixed-Reality
- Real Time Experiences
- History of Virtual Reality
- CreativeAI: Machine Learning meets 3D Content Creation
- How to get your paper rejected from a Computer Graphics Journal
- Geometry Processing in the Wild
- Nanoscale Interconnect Optimizations for Emerging Technologies
- Space-time sketching and sculpting: towards seamless creation of animated contents
- Creative AI: Combining knowledge, learning and control towards the expressive creation of 3D contents
- Visual Exploration and Analysis of Volumetric Data
- The BLUR Project at Berkeley: Algorithms for Computer Generated Imagery, Computational Photography, and Aiding Human Vision