Graphics and Computer-Aided Design

Available Speakers on this Topic

Brian A. Barsky – Berkeley, CA, United States

Stefan Bruckner – Bergen, Norway

  • Navigating the Space of Visualizations
    Considering the vast amounts of data involved in many scientific disciplines and industrial applications, it is essential to provide effective and efficient means for forming a mental model...
  • Visual Exploration and Analysis of Volumetric Data
    Information technology has led to a rapid increase in the amount of data generated in areas as diverse as biology, medicine, astronomy, climate science, or engineering. In many cases the data -...

Erik Brunvand – UT, United States

Marie-Paule Cani – Paris Saclay, France

Amlan Chakrabarti – Kolkata, India

Alain Chesnais – Toronto, ON, Canada

  • Managing Your ACM Chapter
    Alain Chesnais will talk about his experience working in chapter leadership for the past 25 years. He started out his ACM experience volunteering to stuff envelopes for the Paris chapter in...

Luca Chittaro – Udine, Italy

George Drettakis – Sophia-Antipolis, France

Eduard Gröller – Vienna, Austria

  • A Matter of Scale - Scale Matters
    Scale and scalability have been recurring topics in visualization and visual computing. Multi-scale techniques have been efficient strategies to cope with complexity in various areas of our field....
  • Adaptive Visual Computing
    Visual computing uses computer-supported, interactive, visual representations of (abstract) data to amplify cognition. In recent years data complexity concerning volume, veracity, velocity, and...
  • Comparative Visualization

    Visualization uses computer-supported, interactive, visual representations of (abstract) data to amplify cognition. In recent years data complexity and variability has...

  • Interactive Visual Analysis in the Material and Computational Sciences
    Visualization and visual computing use computer-supported, interactive, visual representations of (abstract) data to amplify cognition. In recent years data complexity concerning volume, veracity,...
  • Simplifying Medical Visualization through Sparse Interaction and Reformation
    Interpreting and interacting with 3D medical visualizations can pose significant cognitive challenges. In this talk we will discuss several approaches to facilitate 3D manipulations through...
  • Visual Computing and Analysis of Complex Systems
    Visualization and visual computing use computer-supported, interactive, visual representations of (abstract) data to amplify cognition. In recent years data complexity and variability has...
  • Visual Data Exploration
    Visualization and Visual Computing use computer-supported, interactive, visual representations of (abstract) data to amplify cognition. In recent years data complexity and variability has...

Diego Gutierrez – Zaragoza, Spain

  • Computational imaging: Seeing the invisible
    The field of computational imaging combines optics and computation to overcome the physical limitations of current cameras, to be able to capture visual information of the world that would be...
  • Reinventing movies: how do we tell stories in VR?
    Traditional cinematography has relied for over a century on a well-established set of editing rules, called continuity editing, to create a sense of situational continuity. Despite massive...

Shiyan Hu – Houghton, MI, United States

Nigel W John – Chester, United Kingdom

  • Can we build the Star Trek Holodeck yet?
    This lecture explores the development of Virtual Reality technologies from the 1960s to the present day. The question of how close we are to achieving the Star Trek Holodeck (first introduced as...

Joaquim A Jorge – Lisboa, Portugal

David J Kasik – Sammamish, WA, United States

  • Massive Model Visualization Basics
    The fundamentals of computer-aided design systems have been in place since the early 1960's. The earliest systems computerized the drafting table techniques used to produce engineering...

Leif Kobbelt – Aachen, Germany

Prabhat Mishra – Gainesville, FL, United States

  • High-level Modeling and Validation of Embedded Systems
    Design validation is a major bottleneck in System-on-Chip (SoC) design – up to 70% of the time (cost) is spent in functional and timing validation. To drastically reduce overall validation...
  • Post-Silicon Validation and Debug
    Post-silicon validation is widely acknowledged as a major bottleneck for complex integrated circuits. Due to increasing design complexity coupled with shrinking time-to-market constraints, it is...

Niloy J Mitra – London, United Kingdom

Jacquelyn F Morie – Los Angeles, CA, United States

Miguel Otaduy – Madrid, Spain

  • Game physics for design applications
    Design is ubiquitous, and computer graphics has been an integral tool for design since the early days of CAD. The relevance of CAD in computer graphics is experiencing a revival, and this is also...

Renato Pajarola – Zurich, Switzerland

Jon G Peddie – Tiburon, CA, United States

  • Real Time Experiences
    Realtime is being built with a collection of tools. Some are being adapted from the game industry. Others are adapted from other disciplines like mo-cap, mobile technology,...

Erik Reinhard – Bazouges Sous Hede, France

Hanan Samet – College Park, MD, United States

  • Sorting in Space
    The representation of spatial data is an important issue in computer graphics, computer vision, geographic information systems, and robotics. A wide number of representations is currently in use....

Karan Singh – Toronto, ON, Canada

  • Expressive Facial Modeling and Animation
    Humans are hard-wired to see and interpret minute facial detail. The rich signals we extract from facial expressions imposes high expectations for computer generated facial imagery. This talk...
  • Perception, Drawing and Interactive Modeling
    Sketch and sculpt interfaces have often been touted as “natural” approaches to interactive design. While this metaphor is indeed a promising medium of visual communication,...

David G. Stork – Sunnyvale, CA, United States

Jean Vanderdonckt – Louvain-La-Neuve, Belgium

Bebo White – San Francisco, CA, United States

  • The Future of User Interaction Design
    User interaction design is one of the most active and exciting research and development areas in computer science. As IT becomes more pervasive in every aspect of day-to-day life, interaction...

Hao Zhang – Burnaby, BC, Canada

  • Shape compaction for design and fabrication
    Compact shape *representations*, e.g., compression, is a well-studied problem.  We are interested in compaction at the shape *configuration* level. The term shape configuration refers...

Kang Zhang – Richardson, TX, United States

Hao Zhang – Burnaby, BC, Canada

  • Why is Computer Graphics Hard?
    Computer graphics is traditionally defined as a field which covers all aspects of computer-assisted image synthesis. Is computer graphics hard? An introductory class to graphics mainly...